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Many new features were added to MLB 11: The Show from the previous year's <span>it</span>eration.
MLB 11 features analog p<span>it</span>ching and batting controls for the first time in the series. Players are now <span>be</span> able to p<span>it</span>ch, play the field, and bat w<span>it</span>h the joysticks. The game still allows for "classic" button controls through an option in the control menus. A potential use for the new controls is to have a fielder "fake" a throw to catch inattentive base runners off guard.
MLB 11: The Show also features batting controls using the analog sticks. Once the p<span>it</span>cher <span>be</span>gins his windup, the player can pull back on the right analog stick. This will <span>be</span>gin the h<span>it</span>ter's stride by them lifting up their front foot. As the ball draws closer, the player then pushes up on the right stick in order to complete the swing. Check swings are still a possibil<span>it</span>y as well. They can <span>be</span> completed by simply only nudging the right stick forward and not going the entire way for a full swing. Players will also have to try and aim for the ball when swinging in case <span>it</span> is moving left or right.
P<span>it</span>ching controls have also <span>be</span>en revamped to include analog functional<span>it</span>y. Players start by selecting their p<span>it</span>ch. From there, they will see a meeting in which they pull down on the right stick to start their motion. A yellow line will appear to show how far down the player <span>should</span> push the right stick down. Once they set how hard they want to throw the ball, they will push up on the stick to try and set the perfect location. This is determined by where the p<span>it</span>cher is trying to throw the ball, whether <span>it</span> <span>be</span> inside or outside of the strike zone.
Another new entry to the series is analog fielding controls. Holding the right stick in a certain direction decides where the fielder will throw the ball. This also opens up the possibil<span>it</span>y of fake throws to catch runners off guard. This is completed by quick nudges to certain bases as opposed to full on throws.
The game features a co-operative mode for the first time in the series. This can <span>be</span> done online and offline w<span>it</span>h another human player or the CPU. Players will have the abil<span>it</span>y to make certain players have specific pos<span>it</span>ions on the field, or even alternate who p<span>it</span>ches in each inning.
RTTS Mode has also <span>be</span>en revamped for MLB 11. This mode will no longer feature players constantly putting points into various categories in order to meet their "goals." Instead, the game <span>it</span>self will track the player's individual stats for each game and make recommendations based on these stats. RTTS will allow players to choose what type of baseball player they want to <span>be</span> from the onset. H<span>it</span>ters can <span>be</span> speedy contact h<span>it</span>ters or lum<span>be</span>ring home run h<span>it</span>ters, and types of p<span>it</span>chers can range from a workhorse p<span>it</span>cher <span>that</span> eats inning w<span>it</span>hout much flash, or a fastball-chucking phenom capable of h<span>it</span>ting 100 mph on the radar gun. H<span>it</span>ting training in MLB 11 is now more finely tuned to tailor to unique s<span>it</span>uations. During the course of the game, each at-bat will get a specific letter grade <span>that</span> will determine how much experience is gained. Based on how you perform in a game, the CPU will then suggest certain types of training for you. For example, a batting practice <span>that</span> focuses on plate discipline may <span>be</span> recommended for someone who swings at any p<span>it</span>ch <span>that</span> crosses the plate. RTTS will also feature more options and dialogue. These include things like asking for more playing time, movement in the batting order, and many others.
A camera ed<span>it</span>or has <span>be</span>en added to MLB 11, another series first. Players will have the option to completely customize where the camera is placed when <span>it</span> comes to actually playing the game. <span>Be</span>yond <span>that</span>, players will also have the option to pick one of the 30 pre-set camera options based on the various real-life television broadcasts for each MLB team.
Eric Karros joins the commentary booth this year as a replacement for Rex Hudler. He is joined by Matt Vasgersian and Dave Camp<span>be</span>ll.
MLB 11 has support for the PlayStation Move, found exclusively in the Home Run Derby mode. Players must use the Move controller to time their swing just right and h<span>it</span> one out of the park.
Preorders of MLB 11 came w<span>it</span>h a voucher for a 30-day free trial of MLB.TV, a subscription service offered by the league for the purpose of watching live baseball games in any market. A special ed<span>it</span>ion DualShock controller was released to celebrate the game's release. The controller is wh<span>it</span>e w<span>it</span>h red st<span>it</span>ching along the directional pad and face buttons. MLB 11: The Show also features a mode for disabled gamers. This control scheme allows disabled gamers to play the game w<span>it</span>h controls <span>that</span> require single button presses, simplifying the process to allow anyone to enjoy <span>it</span>.