Midnight Resistance
GAME » on 1989
Run, jump and gun as you take on legions of murderous armed forces in Data East's classic shoot 'em-up.


Overview

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Take a ride on the jeep (Arcade)

Midnight Resistance is a side-scrolling platform shoot 'em-up and a sequel to the 1987 game Heavy Barrel (Game). Developed and published by Data East for the arcades in 1989 its gameplay is very reminiscent of the Contra / Probotector saga released by Konami.

In Europe the game was ported by Special FX to several 8-bit and 16-bit home computers and published in 1990 by Ocean Software. The Genesis conversion was done in 1991 by ISCO / Opera House (Company) and given a new soundtrack composed by Hitoshi Sakimoto (Person).

It is notable in its original arcade format for having a rotatable hat as part of the joystick. The joystick 'hat's rotation would then relate to the direction the player's character aimed their weapon in the game. This was an innovative approach to solving a re-occuring problem in platform shoot 'em-ups, of aiming in a different direction to the movement of the player's character. The arcade version also supports a two players co-op mode which was omitted in all other portings except on the Amiga.


Story

There are different story versions depending on the platform the game was released on:


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Time to free the family (Genesis)
  • In the Arcade version, two nameless brothers are on a mission to rescue their family from an alien mutant known as King Crimson (Character).
  • In the home computer versions published by Ocean Software, a ruthless Commissar, leader of a vicious regime of megalomaniacs, has kidnapped the players family (including the grandfather - a world famous scientist in the field of weapons research). Now it is the task of the player to free his relatives before the evil Commissar forces the grandfather to reveal his superior weapons research which he can then use to subjugate the world.
  • In the Genesis version, the player assumes the role of Johnny Ford (Character) (Daichi Madoka in the Japanese version) a member of an operative group who shuts down drug cartels. Johnny's father, Dr. Malcom Ford, is also a fighter against drug abuse and is about to research a serum that would break people's addiction to lethal drugs. He has tested it on laboratory rats, and is in the process of making it safe for use by human beings. When Crimson King, the head of the most powerfull drug cartel, finds out about the research he loses no time and immediately kidnaps the whole family. After completing his last mission, Johnny returns home only to find an devastated house. When he sees a note in which King Crimson kidnapped his entire family he immediately starts for the tropical island called Matano. Since Johnny knows the Crimson King's organization inside and out, he suspects this to be the place where his family is being held.

Gameplay

With a character, that resembles Ramboand is armed with an automatic weapon, nine rather short levels have to be crossed before the final showdown with King Crimson. The play mechanics and controls are similar to that of the Contra (Game) series and the Arcade and Amiga versions can be played by two players in a co-op mode. The main protagonist can run in two directions, jump, crawl, climb ladders and shoot in eight directions(clockwise or counter-clockwise).

The Arcade game has as already mentioned a special rotating joystick similar to the one used in Ikari Warriors (Game) for independent control of movement and firing. This property has been cumbersome ported to the other systems that lack this joystick. In the home computer versions for example, pressing and holding the fire button will maintain the last movement (standing, walking, crawling) and after that the joystick lever can be used to determine the direction of the shot. In the Genesis version two control schemes are offered: The first one is a basic method of shooting the direction of the D-pad while the second one, which is considerably trickier to control and requires more practice, allows the player to continually shoot in a particular direction no matter what the D-pad is doing.


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Weapon storage room (C64)

On the way, the player must fight enemies such as soldiers, tanks, jets, saws, helicopters, ships and metal snakes. Some of the defeated soldiers lose red keys that can be picked up and used to buy weapons at the end of each level where the player enters a weapon storage room. There are six glass cases with a different number of key slots at the bottom, each holding one weapon or item. The number of the key slots shows how many keys are required to open the case and release the weapon or item included in it. Since each player can carry only six keys at the same time he will never be able to open every case and should therefore experiment early with each different type of weapon and find out which ones are more effective.

The two types of weapons that can be purchased in the weaponry are hand-held weapons(Full Auto, 3-Way, Fire, Shot Gun) and backpack weapons(Nitro, Shower, Homing Missile) that are launched by pushing the joystick up while pressing the shoot button or simply with the space key in the home computer versions. All types of weapons have limited ammunition and when the player runs out of ammo, he will revert to the default "Full Auto" rifle which is the only one with unlimited ammo. Additional ammo for the player's current weapon and other power-ups can be purchased in the weaponry.

When the player character comes in contact with an enemy or is downed by enemy fire he loses one life and drops the weapons and keys he is carrying. But these all can be picked up again if they don't fall off-screen.

After the penultimate level the player enters again the weapon storage room. But this time the glass cases are holding instead of weapons or items the relatives of the player. Those can be freed in exchange for the collected keys. So to free all relatives it must be ensured that the last armory is entered with six keys.


Weapons & Power-ups

Icon in the Weaponry Item Description

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||Full Auto||The standard hand-held weapon with unlimited ammunition and a long range.

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||3-Way||A powerfull hand-held weapon which fires in three directions. With limited ammunition and long range.

2981667-shot_gun.png

||Shot Gun||A hand-held weapon which fires not many but very powerfull bullets. The ammunition is limited.

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||Fire||A hand-held weapon which throws flames. It's the most powerfull weapon in the game with limited ammunition and range.

2981669-homing_missiles.png

||Homing Missiles||A backpack weapon limited to 50 charges. When fired, eight missiles lock automatically on the nearest enemies.

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||Nitro||A backpack weapon limited to 50 charges. When fired, flames spread in eight directions from the top of the screen.

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||Shower||A backpack weapon limited to 50 charges. When fired, lethal spikes come from top of the screen and sift through enemies in their way.

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||Super Charge||Powers up the carried hand-held weapon to its full capabilities. Especially usefull with the flamethrower.

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||Barrier||Time limited shield protection for the playing character.

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||Bullet||Increases the count on the carried hand-held weapon counter by 500.

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||1 Up||Extra life.



Reviews

Magazine Issue Page System Rating % Reviewer Language
Games-X 05/1991 36 Genesis 96 out of 100 96

||-||English

Your Commodore 11/1990 42,43 C64 95 out of 100 95

||-||English

Your Sinclair 06/1992 75 ZX Spectrum 94 out of 100 94

||Stuart||English

Crash 07/1990 40 ZX Spectrum 93 out of 100 93

||Mark, Nick||English

Zzap 04/1992 49 C64 93 out of 100 93

||-||English

The Games Machine 07/1990 44,45 Amiga, ZX Spectrum 92 out of 100 92

||Mark Caswell||English

Your Sinclair 08/1990 35 ZX Spectrum 92 out of 100 92

||Matt||English

Zero 08/1990 32,33,34,35 Amiga 91 out of 100 91

||Paul Lakin, Teresa Maughan||English

The Games Machine 07/1990 44,45 Atari ST 90 out of 100 90

||Mark Caswell||English

Sinclair User 08/1990 18,19 ZX Spectrum 90 out of 100 90

||Jim Douglas||English

Zzap 12/1990 14,15 C64 90 out of 100 90

||Stuart Wynne, Robin Hogg, Phil King||English

CU Amiga 07/1990 36,37 Amiga 89 out of 100 89

||Tony Dillon||English

Zzap 10/1990 93 Amiga 89 out of 100 89

||Stuart Wynne, Robin Hogg||English

Zero 08/1990 32,33,34,35 Atari ST 88 out of 100 88

||Paul Lakin, Teresa Maughan||English

Micro Hobby 09/1990 33 ZX Spectrum 88 out of 100 88

||-||Spanish

Sinclair User 05/1992 60,61 ZX Spectrum 87 out of 100 87

||Alan||English

Sinclair User 04/1993 19 ZX Spectrum 87 out of 100 87

||-||English

C+VG (Computer + Video Games) 06/1991 44,45,46 Genesis 86 out of 100 86

||Robert Swan, Paul Glancey||English

Amiga Action 04/1992 80 Amiga 86 out of 100 86

||-||English

Amiga Action 08/1990 66,67 Amiga 85 out of 100 85

||Steve Kennedy, Alex Simmons, Doug Johns||English

Generation 4 09/1990 12,13 Amiga 85 out of 100 85

||-||French

Amiga Joker 10/1990 34 Amiga 85 out of 100 85

||Carsten Borgmeier||German

Mega Tech 01/1992 79 Genesis 85 out of 100 85

||-||English

Commodore Force 08/1993 16 C64 85 out of 100 85

||-||English

Amstrad Cent Pour Cent 11/1990 28,29 Amstrad CPC 84 out of 100 84

||Matt Murdock||French

Mean Machines 05/1991 82,83,84 Genesis 84 out of 100 84

||Matt, Julian||English

Sinclair User 03/1991 56 ZX Spectrum 84 out of 100 84

||Mathew Denton||English

Amiga Power 06/1992 81 Amiga 84 out of 100 84

||Stuart Campbell||English

The One 08/1990 52,53 Amiga 81 out of 100 81

||Gary Whitta||English

Amiga Magazine 12/1990 82 Amiga 81 out of 100 81

||-||Italian

CU Amiga 01/1990 113 Arcade 80 out of 100 80

||-||English

C+VG (Computer + Video Games) 08/1990 68,69 Amiga 80 out of 100 80

||Robert Swan||English

ASM (Aktueller Software Markt) 10/1990 56 Amiga 9.6 out of 12 80

||Manfred Kleimann||German

Commodore Format 11/1990 34,35 C64 80 out of 100 80

||Andy||English

Joystick 11/1990 280 Amstrad CPC 80 out of 100 80

||Seb||French

Datormagazin 12/1990 59 C64 8 out of 10 80

||Pontus Berg||Swedish

Micro News 05/1991 105 Genesis 4 out of 5 80

||-||French

Electronic Gaming Monthly 06/1991 22 Genesis 8 out of 10 80

||-||English

Raze 09/1991 30,31 Genesis 80 out of 100 80

||Julian Boardman||English

Joystick 09/1990 158 Amiga 79 out of 100 79

||Kaaa||French

C+VG (Computer + Video Games) 10/1990 77 Atari ST 79 out of 100 79

||-||English

Zero 06/1992 64 Amiga 79 out of 100 79

||-||English

Amiga Force 03/1993 12 Amiga 77 out of 100 77

||Ben the Boffin||English

Joystick 09/1990 158 Atari ST 75 out of 100 75

||Kaaa||French

ASM (Aktueller Software Markt) 10/1990 56 Atari ST 9 out of 12 75

||Manfred Kleimann||German

ASM (Aktueller Software Markt) 10/1990 56 C64 8.8 out of 12 73

||Manfred Kleimann||German

Datormagazin 09/1990 65 Amiga 7 out of 10 70

||Johan Petterson||Swedish

Power Play 10/1990 116 Amiga 70 out of 100 70

||Heinrich Lenhardt||German

64'er 02/1991 103 C64 7 out of 10 70 Jörg Freymann German
Amiga Format 09/1990 40 Amiga 69 out of 100 69

||Mark Hill||English

Power Play 01/1991 161 C64 68 out of 100 68

||Heinrich Lenhardt||German

Video Games 02/1991 89 Genesis 68 out of 100 68

||Winnie Forster||German

ACE (Advanced Computer Entertainment) 06/1991 73 Genesis 680 out of 1000 68

||Jim Douglas||English

Amiga Mania 06/1992 72 Amiga 67 out of 100 67

||Huw Pryce||English

Power Play 07/1991 124 Genesis 63 out of 100 63

||Michael Hengst||German

Amiga Power 05/1991 107,108 Amiga 3 out of 5 60

||-||English

Power Play 10/1990 116 Atari ST 56 out of 100 56

||Heinrich Lenhardt||German

Commodore Format 05/1992 48 C64 43 out of 100 43

||-||English

ST Format 08/1990 46 Atari ST 41 out of 100 41

||Neil Jackson||English

Sega Visions 04+05/1991 13 Genesis - -

||-||English

GamePro 11/1991 51 Genesis - -

||-||English


 

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