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Game » consists of 4 releases. Released Dec 05, 2006
Developed in the early 1950s, the Fulton Extraction System is a method of retrieving personnel on the ground via an MC-130E aircraft.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
A feature of some PSP games that allows two PSPs to play together with only one UMD.
A characteristic present in game characters with a superior state of mind reflected in how they solve problems and their way of approaching situations.
GRU soldiers are the main soldiers that you fight in Metal Gear Solid 3: Snake Eater. They are loyal to Colonel Volgin, and are often large in numbers.
Guards guard stuff, block doors, and sometimes arrest you.
A gunslinger is to guns what a swordmaster is to swords.
Games that feature characters whose hair movement is governed by a physics engine.
"Hand to hand. It is the basis of all combat." -Gray Fox
Most modern shooting games add the realistic touch of rendering shots to the cranium instantly fatal. Glorious for the shooter, kind of a bummer to the shootee.
More effective than any hospital. These games let you heal damage; ranging from a black eye to a gunshot wound, just by having a snack.
This concept involves a character of the hero archetype that at some point in the storyline, turns against the forces of good and becomes evil or is revealed to have done this in secret at some point in the past.
When a character or group of characters does something extremely brave on behalf of another character or group of characters, knowing that they will get killed or seriously injured in the process.
Hostages exist to be saved, guarded, and occasionally executed.
An Iconic concept of video games is the use of an idle animation for the players character, when during gameplay there's no control given. It's an example of emergent game design, and is used as a way to add depth to action characters.
Infinite Pockets are a system of inventory often found in adventure games. The player character's pockets seem to be of an infinite size, capable of holding anything from peanuts, to garden rakes, to spare tires, yet none of this is reflected on the character.
A game that takes place between the events of two previously-released entries in a series, whether those be games or other media like films.
A gameplay mechanic allowing players to store their items and freely carry them around.
The ability for the player to become unseen, from basic camouflage to fully vanishing from sight.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Members of the Komitet Gosudarstvennoy Bezopasnosti, the Soviet secret police.
An umbrella term for any sexual orientation or gender identity that is not straight.
Games that incorporate licensed music from popular bands and musicians for their soundtracks.
Limb Targeting is the ability to target specific limbs on the body with the object being either to disable the limb or kill the target faster. It may also be referred to as the "Limb System" or "Localized Damage".
Lock On is a game mechanic that allows the player to automatically center the character's aim on a target, usually done with a toggle or a press of a button.
These are the characters who prefer to walk through life without anyone by their side, even though many times they will still wind up as part of a team. They tend to be rough around the edges in order to try and push others away.
They may be good or evil, but mad scientists are always performing experiments that are on the outer fringes of science. Ever since Mary Shelley's Frankenstein, they've been in the scene.
Malaria is a tropical infectious disease.
This concept is for games in which at least one of the main characters is male.
Mercenaries, Soldiers for Hire, have been found fighting in conflicts since the dawn of human warfare. These hired guns show a desire to turn their talent in the art of death to a more profitable profession.
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