Hair Physics
CONCEPT
Games that feature characters whose hair movement is governed by a physics engine.


Overview

3D hair physics was first demonstrated at the 1996 Tokyo Game Show (Concept), when spectators were, for the first time, astounded by the realistic hair movement of Aoi Umenokouji (Character) in Virtua Fighter 3 (Game) for Sega (Company)'s new Model 3 arcade system. Since then, hair physics has been featured in most 3D games and subsequently many other 3D video games in general.

Concept details
Name
Hair Physics
Aliases
Characters
Locations
People