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Game » consists of 21 releases. Released Nov 20, 2007
A nomadic race of aliens that are adept with technology. They live in fleet of ships known as the flotilla.
Quick Time Events show up in all sorts of games as an attempt to make cutscenes interactive. Press the buttons displayed on-screen before time runs out, or else.
A weighty real-world issue that some games comment on, often through allegory. Unfortunately, other games can offend players in their depiction of different ethnicities, whether intentionally or not, thus becoming part of the issue themselves.
Radial Menus are menus that appear in a circular pattern to display the options the player has.
A physics system used to procedurally generate body movement similar to rag dolls.
Video game combat in which combat actions are performed in real-time, rather than through a turn-based structure.
Reptilian humanoids are a common motif in mythology, folklore and fantasy. As a race, they are sometimes cited to be extremely old, even older than men and elves. Examples: Lizalfos (Zelda), Lizardmen (Warhammer) & Argonians (The Elder Scrolls) They generally walk upright like any other humanoid and sport some kind of tail.
A rich snob is a character who thinks he/she is better then everyone else because he/she is rich.
If a person is made of metal and has circuitry instead of a circulatory system, then their game belongs on this list.
A Role-Playing Shooter (RPS) is a game that rolls both Shooting and Role-Playing elements together.
Romance in video games can either be interactive, in which the player attempts to woo another character, or an unchangeable part of the story of a given game.
Many games feature a story which involves saving the world and its inhabitants, often single handedly.
Scaleform is a software development kit used to integrate Flash based user interfaces with game engines.
Sometimes, things are just meant to happen the way they do. Usually triggered by a timer, or by the player crossing a checkpoint.
An intimate physical activity between two or more individuals.
Female characters who are designed with highly idealized figures and proportions, outfits that are revealing and/or form-fitting, and prone to ending up in completely over-the-top poses designed to show off their bodies.
Having a regenerating shield allows for the character to hide when his shield is low. This makes gameplay easier as the character is not always looking around for health.
No point in gathering coins, gold, gil, money, or whatever if you can't buy anything with it.
Quests that aren't necessary for game completion. They typically offer side-stories or specific rewards.
These games are designed to be played by one person, and one person only.
Forced labor, indentured servitude, humans relegated to property. One of the greatest affronts to individual freedom. Some games employ this as a gameplay mechanic or a major story point.
Any person that is in an Army.
The player goes to an ordinary, seemingly benevolent small town, only to find that there are some very strange things afoot there...
Typically representing the elite of humanity's Space Forces, Space Marines have appeared in numerous games such as the Doom series and Warhammer series.
The Special Tasks Group (STG) consists of salarians who specialize in espionage, sabotage, and other types of covert warfare.
Why go it alone when you can roll with a team? Squad Tactics let you issue commands to a whole crew of A.I controlled squad mates, who can(among other things) plant bombs, fire at specific targets, take cover, and talk smack.
A digital distribution service owned by Valve Corporation. Originally created to distribute Valve's own games, Steam has since become the de facto standard for digital distribution of PC games.
A superweapon is a structure or character with amazing powers and amazing costs. This weapon can turn the battle to its owner's side single-handedly, but is usually the most expensive and time consuming to construct.
The political and military face of humanity in the Mass Effect universe.
A television news program, often used to give a wider perspective on the events of the game.
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