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Game » consists of 21 releases. Released Nov 20, 2007
An alien species that resemble jellyfish. They tend to be very religious and talk in a polite and almost poetic way.
A heads-up display is a graphical overlay of vital information used in most modern games.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
Husks are cybernetic, zombified corpses. The Geth create them by impaling human bodies with giant mechanical spikes, known as Dragon's Teeth to experienced Alliance soldiers.
A reporter for a news-outlet, whether it be as a writer or photographer.
The mysterious organisms, or machines, that tend to the maintenance of The Citadel. Little is known about these aphid like workers.
A race of reptilian humanoids that appear in Mass Effect. The Krogan were once a proud, powerful race of warriors with an astonishingly high birthrate. Their massive numbers eventually led to a series of conflicts known as the Krogan Rebellion. The species were eventually infected with a sterilizing genetic bioweapon.
A MacGuffin is a plot device, having little importance itself, which exists purely in order to motivate characters and/or advance the story.
The titular concept upon which much of the technology in the Mass Effect series is based.
A fixer of mechanical things that are broken. It's always good to have one near your tank or spaceship.
Mercenaries, Soldiers for Hire, have been found fighting in conflicts since the dawn of human warfare. These hired guns show a desire to turn their talent in the art of death to a more profitable profession.
Armed forces. The arm of government that deals with fighting wars and protecting a nation from external or internal threats
Some creatures have three or more eyes and tend to be monstrous and frightening.
Some action-oriented games make use of motion capture technology to make character's movements realistic.
Games that are in genres where the ability to jump is expected, but do not allow the player character to jump on command.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
Normal mapping is an integral part in making believable visuals. Using advanced surface information in conjunction with light information, an artist is able to define an incredible amount of detail on any low polygon model.
When the routine mission goes horribly wrong, and all your so-called "experienced" teammates bite the dust. You, the rookie, survive of course.
A digital distribution platform owned and operated by EA.
A subscription service from EA for the PC. Similar to EA Access, users pay a monthly fee to gain access to a range of titles published with additional incentives.
Over-the-shoulder is a camera view point popularized by Resident Evil 4 that is featured in most modern third-person shooters and third-person action games.
Similar to parallax scrolling, parallax mapping shows the illusion of depth in a texture.
Everyone else can keel over as much as necessary, but if the party leader falls, it's game over. Sometimes this makes logical sense, like with perma-death battle systems. But more often then not the main character is one Phoenix Down away from a game over.
A system in which the player is allowed to control multiple characters. Most commonly seen in role playing games. Can also be used to describe party systems in the MMORPG genre, which brings a group of players together to accomplish various tasks.
A concept where the game must be restarted if you are killed. It is a mechanic found in most arcade games, but the term is usually used in reference to the RPG genre where the mechanic is less common, particularly "roguelike" games as well as strategy games such as Fire Emblem or Final Fantasy Tactics where characters die if they are defeated in battle. Often used as a significant plot device.
A form of level transition, mainly used in the early 90's. The act of travelling from one planet to another.
Third-party developers and publishers occasionally engage in the practice of releasing a title or piece of DLC on only one platform for any number of reasons. Sometimes these are permanent while others are only platform exclusive for a certain window of time.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
These are the characters who may or may not wind up in a relationship with the protagonist of the game. Sometimes the player gets to choose if this relationship will develop, while in other instances it is just left up to your imagination at the end of the game.
A general term to describe a race or species that predates the civilisation/setting that the game takes place in, usually used in the game to provide hints or clues to the protagonist to help solve some sort of grand mystery or defeat an enemy through the help of relics left behind. Occasionally, there may still be traces of them, either through technology or lone survivors that have somehow managed to live to the present day.
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