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When we feel that recreationist urge to flex our mad mercantilism it is important to know that Marco Polo exists. Essentially an early "Tycoon-type" game with janky pixels and FMV glory, Marco Polo threw the player into an open-world<span style="text-decoration:underline; "></span> sandbox version of the 13th century Middle and Far East. As difficulty progressed with eastern travel, <span>The Holy Land</span> and it's attributed strife acted as the starting zone while Peking was an end-game area. That is if the player wanted the game to end which, by no means, did it have to.