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Characters either begin with multiple outfits, unlock them through play, or purchase them as in-game items. These costumes are sometimes integral to play.
Violence doesn't solve everything - in these games you have the option to arrest perpetrators instead of killing them outright. Often a bonus is attached to taking suspects in alive.
A rogue character who doesn't obey the law, bandits are known to steal from people for their own selfish gain.
A person who captures or kills fugitives for money.
Some game characters just cannot swim. This usually means automatic death as soon as they hit the water.
When the player's death is addressed and integrated in-game as a part of the player's continuing story. This often involves reincarnation of sorts, or the player continues by moving on to a different character.
Christianity is a religion based on the life and teachings of Jesus. It is also the largest religion in the world.
A person who herds cattle on ranches. Cowboys are emblematic of the early 19th century in the American southwest, and became conflated with gunslinger types in the public imagination.
One or more events from someone's past that negatively affected them. Plenty of video game characters have such pasts.
Drowning in games occurs when a being (not suited to be in water) runs out of oxygen, time, power, or barely even touches the water surface. Further complicated by the local sea-life that can knock the air out of you, should you get close.
Some characters get drunk off of alcohol - often this is portrayed with blurred vision, impaired movement, or slurred speech.
A physical confrontation between two opponents without any outside interference.
It's common in games, especially third-person shooters, for the player character's reloading animation to merely mime the motion of reloading, instead of actually doing so.
When a game has you picking flowers or plants as part of the game mechanic, such as for alchemy components or quest items.
The smoke that rises out the barrel of a gun.
A gunslinger is to guns what a swordmaster is to swords.
When a character or group of characters does something extremely brave on behalf of another character or group of characters, knowing that they will get killed or seriously injured in the process.
Horse riding is mostly used in games to get around from one place to another quicker than you could on foot. They can also sometimes be used in combat or racing.
An Iconic concept of video games is the use of an idle animation for the players character, when during gameplay there's no control given. It's an example of emergent game design, and is used as a way to add depth to action characters.
A status of decreased cognition caused by a substance such as alcohol.
The act of breaking the law.
When a character grabs a ledge, in order to pull themselves up, or shimmy to the side until there's room. Mostly seen in 3rd person adventure games, but also in many platformers.
Lock On is a game mechanic that allows the player to automatically center the character's aim on a target, usually done with a toggle or a press of a button.
This concept is for games in which at least one of the main characters is male.
Marriage is when characters, typically a pair of them, are joined in loving (or not so loving) matrimony!
These are often a departure from the conventional gameplay of a game. There have also been compilations; games including only minigames. The Mario Party series has a lot of minigames, too!
This gameplay feature is often associated with stealth games where the player cannot take the lives of his/her opponents or where the main goal is to avoid detection.
Any character you can control in a game is a Player Character (PC), as opposed to a non-player character (NPC), which is a character that can only be controlled by the game.
When the character the player is controlling dies as part of the game's plotline.
A physics system used to procedurally generate body movement similar to rag dolls.
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