id Tech 3
CONCEPT
id Software's engine that powered Quake III and derivative projects. Previously known as the, "Quake III Engine".


Overview

id Tech 3 originally debuted with Quake III: Arena and was further extended and enhanced during the developments of Quake III: Team Arena and Heavy Metal F.A.K.K. 2. id Tech 3 introduced some state-of-the-art features back when it was developed. Some of them were the support of a shader system, loading character models in three parts for more flexible animations, and last but not least, a hardware accelarated renderer. This required the users to upgrade their PCs, a trend that would repeat itself over the next decade, time and time again. id Tech 3 used the gtkRadiant editor. Today, the most prominent users of the id Tech 3 engine are Activision (Company) based developers, Infinity Ward (Company) and Treyarch (Company). Within Infinity Ward's Call of Duty (Franchise) series, the modified engine is known as the IW Engine (Concept). The most innovative upgrades include a streaming system, an upgraded shader library, and a real time physics engine.