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A protagonist who lacks some or all of the qualities traditionally seen as heroic.
Many males, and some females, experience pattern baldness, a gradual loss of hair.
"You fight like a dairy farmer!" and "I've fought mudcrabs more fearsome than you!" are both good examples of this.
Bats, hammers, wrenches, maces, staves, or even brass knuckles. These are weapons intended for blunt trauma rather than cutting or slicing.
Bruisers are characters who depend on their fist and realize that most of life's problems can be solved with a punch. Typically bruisers don't fight with any real style or technique, instead they tend to simply rely on raw strength.
When a character from an existing media franchise makes a brief appearance in a video game, sometimes without even openly acknowledging their origins.
An age-old, widely-hated strategy in multiplayer games: stay in one spot and kill passers-by. Also refers to a more benign activity in MMOs.
Classes are different archetypes and playstyles that players can choose to play their game with.
Control Points are typically spots on a map that must be taken and held for one team to beat the other in some first-person shooter multiplayer modes.
An attack that does more damage than usual, usually affected by random chance and some sort of modifier.
One or more events from someone's past that negatively affected them. Plenty of video game characters have such pasts.
It's common in games, especially third-person shooters, for the player character's reloading animation to merely mime the motion of reloading, instead of actually doing so.
Games featuring guests introduce playable, established characters from outside of a franchise. Primarily but not exclusively seen in fighting games.
When a developer begs and pleads and offers to do laundry for even a tiny guest appearance, sometimes those famous characters will still flake on them. At least they still have their laundry.
"Hand to hand. It is the basis of all combat." -Gray Fox
Taunts that may cause damage to people or property.
A heads-up display is a graphical overlay of vital information used in most modern games.
9v9 gamemode in Team Fortress 2 where each team can only field one of each class.
Kill Stealing involves a player killing another player's target in order to gain his or her "prize". These include loot, experience points, a point score, etc.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
Make sure you respect nature, or else! Note: This only concerns *protagonists*.
Games which allow players to interact with others over the internet.
Characters that are overweight have more body fat than normal for their race, or at least look it. A character that is overweight may or may not have great strength.
An attack and defend-style game mode in Team Fortress 2.
A twist on the Payload mode in Team Fortress 2. Both teams are trying to push their carts to the end of the track while simultaneously trying to stop the other team from doing so.
Games where every playable character is its own individual class (Ranger, Spy, Necromancer, and so forth).
Any character you can control in a game is a Player Character (PC), as opposed to a non-player character (NPC), which is a character that can only be controlled by the game.
Being able to fire bullets in quick succession. In earlier video games, often acquired as a power-up.
Games that feature two teams; one red, one blue.
Reloading is the action of replacing the ammunition magazine inside a gun. It adds a touch of realism to most modern shooters, and a certain amount of tension when a player is forced to reload while under fire.
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