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Game » consists of 4 releases. Released Oct 17, 2005
A concept found in numerous video games, the idea that a weapon on fire is more powerful or does special "burn" damage when set on fire. Most commonly found with swords, several other weapons have been known to be set on fire for a similar effect.
A staple in both the real-time and turn-based strategy genres, Fog of War simulates the unknowns of the battlefield by covering areas of the map, to be progressively revealed by the player.
Genocide refers to killing on massive scale, often systematic and for political or religous reasons.
Typically offered through optional items or specific characters, glass cannons are play-styles focused on greatly increased damage output at the cost of low defenses and/or health.
A mercenary company that exists in the Tellius Fire Emblem universe. It was founded and led by the warrior Greil until his death, at which point leadership transferred to his son Ike.
Grid-based movement limits players, and other entities in a game, to moving through the game world in increments of whole squares on a grid. It has been a common staple of turn-based strategy games since the earliest board games of antiquity. It was also used by early RPGs.
A guard or soldier who carries a halberd.
A character type found in RPGs, MMOs, and class based Multiplayer games that focuses on keeping friendly characters alive. Their general role is to heal/buff and resurrect fallen allies.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
A condition where characters have differently colored eyes. It could be used to indicate wisdom, insanity, or split personality.
An numeral indication of how much damage a character can sustain. The loss of all hit points results in the death of the character or another penalty.
Equines that go 'neigh' and tend to eat hay. Some are the stars of motion pictures. The truest of companions to many adventurers.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
A pre-promoted unit the player begins with in the Fire Emblem series. It's very strong in the beginning, but is comparatively weak to others in the long run. Jagans are nearly always Paladins.
Laguz are shape-shifting humanoids that appear in Fire Emblem: Path of Radiance and Fire Emblem: Radiant Dawn. In humanoid form, they possess animal traits, but are able to change into a more powerful fully animal form.
The maximum capacity for leveling up something in-game (usually a character).
The process by which characters reach a new level, gain greater attributes, and learn more abilities. It usually involves earning enough experience points by completing a variety of tasks such as quests or by "farming" such as killing other characters for their experience points.
The act of granting freedom to prisoners or subjugated NPCs.
The ability to control the direction and/or behavior of lightning; this may also be connected with the ability to generate lightning. Many games involve characters with lightning element attacks. These are unique because of their potency with water.
Sometimes, a key just won't cut it. When you really need to get through a locked door or open a sealed chest, you need a certified master of unlocking, complete with a lock-pick.
Games featuring characters that are physically much younger than their actual age would dictate. This does not count gods or similar deities that are considered ageless.
The main characters of each Fire Emblem game. Whenever one of these characters are defeated in battle, the game is lost.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
The meter which is used to gauge how much power there is left to use magic abilities.
A weapon that has been forged and/or imbued with mystical energy, magic, or some other supernatural force. It is often required to solve a specific puzzle, or vanquish an impossible foe.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
Many games allow you to buy stuff, these are the dudes who help sell it to you. Typically they also engage in light conversation.
Armed forces. The arm of government that deals with fighting wars and protecting a nation from external or internal threats
Some people just have to have all the power.
A list of common "steps" that take place in every heroic story. Joseph Campbell proposed that it is a metaphor for the transition into adulthood.
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