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Game » consists of 3 releases. Released Mar 14, 2001
A non-interactive sequence within a game most often used for plot advancement.
An organism consisting of both natural and artificial systems.
Dancing is the movement of a body, usually rhythmic and to some kind of music. A lot of times, it happens between two people and may be romantic.
Some games just won't settle for laughs. Some games make you want to cringe as you're busting a gut.
Darkness is used in games to restrict access, increase tension, or just to set a mood. Often the player has access to a light source that can mitigate its effect.
Environments cycle between day and night, often with effects on other aspects of the game.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
MAYOR PEDROS attacks and hits 1 Pistolero for 20 points of damage reducing him to a thin red paste.
Deathclaws were intended to be a replacement for humans in close-combat situations by the US government and created using a variety of animal DNA. They are powerful, agile monsters that now run wild in the Fallout franchise.
Sometimes you want a challenge, sometimes you wanna coast.
Digitized sprites, popularized in the early 90s, were a form of graphics that used footage of real actors, Stop-motion frames of a figure/clay model or 3D renders of characters that were then made digital and put into the game.
The severing of limbs is a good way for designers to make every battle a bloodier, gorier mess. Or sillier in the right situations.
Your friend in medicine. Mostly.
A dog is an animal, of which there are estimated to be 400 million of in the world. Said to be man's best friend, they naturally appear in many video games.
Electricity is commonly used as a damage-introducing element causing inanimate objects to become harmful (electrified water, floors, cables, etc). It can also refer to a power wielded by characters that generates sparks, is conductive to metal surfaces, forks or branches, and is often blue in color.
Hostile marksmen who shoot people from a concealed place. Tactics and quick reflexes are often necessary in order to defeat them.
Any weapon that shoots laser and plasma beams or energy bolts rather than conventional bullets.
Missions during which players are tasked with protecting a non-playable character or object from harm until a certain goal is met.
While most game currencies resemble real-life currencies or fantasy equivalents, some games re-frame entirely mundane objects as vital economic components.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
Extreme violence pertains to excessive amounts of blood, gore, or violent acts. These include decapitation, mutilation, dismemberment, amputation, defenestration, disembowelment, torture and much more.
A biological material responsible for creating mutated creatures such as the Super Mutants in the Fallout universe.
Advertisements sometimes appear in game as a spoof on real-life advertisements, or to further envelope the player in the video game world.
This concept is for games where at least one of the main characters is female.
A fictional currency is one where the object being exchanged does not exist in the real world, such as Final Fantasy's Gil, or are not used for exchange in the real world, such as Fallout's bottlecaps.
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
Enemies that prefer to keep a distance to the ground, and swoop down occasionally to do some damage.
A staple in both the real-time and turn-based strategy genres, Fog of War simulates the unknowns of the battlefield by covering areas of the map, to be progressively revealed by the player.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
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