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Fallout Tactics: Brotherhood of Steel is a squad-based tactical combat game that takes place in the post-apocalyptic wasteland of the Fallout (Franchise) series. Whereas Fallout (Game) and Fallout 2 (Game) were open world games with freeform questing and exploration throughout, Fallout Tactics is structured into a linear progression of discreet missions with the open world serving merely as a transit space between missions.
Fallout Tactics adds some new features to the combat of the original Fallout games - the most different being the option to run combat in real-time (called "continuous turn-based" or CTB). The game also supports multistory buildings, three stance positions (standing, crouched, and prone), full control over party members, and a separate PvP multiplayer mode. In the final patch to the game after release, the developers included some of their own tools used in making the game to allow fans to make custom content for it.
From a storyline perspective, Fallout Tactics is not officially recognized as canon by current IP-owner Zenimax. However, parts of the game can be considered implicit canon as long as they do not contradict official canon.
Despite the confusing similarity between the names, there is no relation whatsoever between this PC-exclusive game and the console-exclusive action-RPG Fallout: Brotherhood of Steel, aside from both using the Fallout franchise.
Unlike most of the Fallout games, Tactics focuses on the Brotherhood of Steel, a west coast group of pre-apocalypse soldiers that deserted the government upon discovering the vault experiments. The Brotherhood faced the wasteland with a surplus of technology, and quickly spread out over the west coast. They dedicated themselves to preserving science and technology, sometimes at the expense of the rest of the wastelanders. A minority within the Brotherhood wanted to accept the other wastelanders and they separated into their own group and were sent west in airships to destroy the rest of the mutant army. Many of the ships were destroyed in a lightning storm however, and the survivors were forced to land outside the ruins of Chicago. The Brotherhood established a relationship with the locals, trading their advanced technology and medicine for food and labor. The Brotherhood accepted new recruits, and quickly became a regional power.
As the game begins, the Brotherhood is trying to claim territory in and around Chicago, both through eliminating raiders and mutants, and offering protection to the locals. The player assumes the role of an initiate, a new member of the Brotherhood. The first task assigned to the player is to eliminate the raiders from the area along with a group of fellow initiates. The player succeeds, and becomes a full member of the Brotherhood. As a full member, the player learns the eventual goal of the brotherhood, to push west across the great plains and eventually arrive at vault zero, the nucleus of the vault experiment, where the most advanced pre-war technology can be obtained.
The next adversary of the Brotherhood are the Beastlords, a group of humans able to control animals, and have come to use Deathclaws as their slaves. The Brotherhood defeats their enemy, and pushes into west coast Missouri, a region known as “the belt”. Quickly after their victory, they encounter the remnants of the Mutant army they originally were tasked to destroy. The mutants proved a much more competent enemy, and the Brotherhood was overwhelmed outside St. Louis by the better armed and more numerous mutants. The leader of the Brotherhood, General Barnaky, is captured by a leader of the mutant army, Toccomata. The Brotherhood retreated, but remained under attack. A group of Brotherhood soldiers tasked to destroy a munitions facility instead stumbled upon a secret research facility intent on solving the mutant sterility problem. The soldiers take over the lab, intending to use it as a bargaining chip. A different squad, while defending the ghoul town of gravestone from mutant, stumbles upon a nuclear bomb. The squad defeats the mutants, and move the weapon to a bunker.
The Brotherhood learns through scouting that the mutant base is located in Osceolla, near one of the downed Brotherhood zeppelins. A squad of Brotherhood soldiers fight their way inside, and find a dying Toccomata. The mutant reveals that the general Barnarky was killed by an unknown western faction stronger than even the mutants. The Squad also finds Paladin Latham, one of the leaders of the Brotherhood presumably killed in the airship crash. The squad learns that Paladin Latham, after surviving the crash, challenged the leader of the mutants, Gammorin to hand to hand combat for control of the mutant army. Much to the surprise of the mutants, Latham won, assumed leadership of the army. Latham did however, sustain a head injury, which became infected and slowly drove Latham to insanity. Eventually he took the identity of Gammorin, and led the mutants against the Brotherhood. The squad kills Latham, however before he dies, he also warn of a western menace, claiming that only the mutants could fight it.
Some of the mutants joined the Brotherhood, and before long they discovered what the western menace really was, an army of robots originating from Vault 0, controlled by a computer known as the Calculator. A technology worshiping cult known as the Reavers are caught between the two factions, but after a brief period of fighting, ally with the brotherhood in exchange for an electromagnetic pulse weapon. The Brotherhood uses this new weapon to destroy a robot repair plant in Colorado, where they learn the origin of the Calculator. The Calculator originated as an experiment, beginning as a network of linked rat brains, but eventually evolved into a network of human brains. The job of the calculator was to act as the overseer of Vault 0. The Calculator became corrupted by the human brains, which turned the computer homicidal. Using its robot army, the Calculator killed many of the inhabitants of Vault 0.
The robots capture Bartholomew Kerr, a merchant aiding the Brotherhood. Fortunately, a Brotherhood squad was able to reach him before he was tortured into revealing Brotherhood plans. In rescuing the merchant, the squad also discovered the lobotomized body of General Barnaky. Using their recovered nuke, the Brotherhood plans to attack the robot headquarters at Vault 0. The plan succeeds, and two Brotherhood squads storm the vault. At the same time, a group of robots attack the Brotherhood bunker. The squad destroys the last of the robots, and encounters a cyborg General Barnaky. The cyborg does not attack, after being reminded of his promise to make the world safe. The soldiers then move on to the Calculator where one of four endings is possible.
After the player reaches the Calculator, and destroys its brains, the Calculator proposes that the squad joins minds with the computer in order to end the war. The character is given a choice to either destroy the Calculator, join the Calculator, or allow General Barnaky to join the calculator (assuming he is left alive).
Instead of using an open world design like the previous Fallout games, Tactics utilizes a level based design. In between missions, the player returns to a Brotherhood Bunker, where they are assigned their next task. The five Bunkers separate the game into separate chapters. Occasionally, the player can choose the order of the missions. Each mission has secondary objectives which can be completed for increases in rank and extra experience.
The first bunker the player encounters is the main base of operations for the Brotherhood of steel. The bunker is located outside of Chicago.
The second bunker the player encounters is located in Illinois. It is here where the Brotherhood first encounters the Beastlords.
This bunker is located northeast of St. Louis. It is around this bunker where the Brotherhood first encounters the super mutants.
Located in Kansas, this bunker occupies territory where the player will first encounter Reavers, a faction of fanatical technologists.
The final Bunker of the game, it is from here that the Brotherhood wages its campaign against the ultimate threat of the Calculator.
The gameplay in Tactics, as the name implies, focuses more heavily on tactical battles than the previous titles. Towns are replaced by Brotherhood of steel bunkers. The bunkers serve as a place to trade, heal, and receive missions. Each mission has a set of objectives that must be completed into to finish the mission and exit the mission level. Most missions also have optional objectives, which yield bonus rewards if fulfilled. At some points in the game, the player may choose in which order to complete a set of two or three missions.
Combat itself can be controlled in turn-based or continuous turn-based (effectively real time).
Fallout Tactics utilizes the same character building system as the other Fallout games, known as SPECIAL. The seven attributes are Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck. Each character has an assigned number for each stat between one and ten. The total number of points given to each character depends on their species, with humans getting forty total points, deathclaws getting forty one, and dogs receiving only thirty five. The seven stats each affect at least one skill, as well as derived statistics such as carry weight, critical chance, and armor class.
| ===S.P.E.C.I.A.L Stat=== | ===Description=== | ===Associated Skills=== |
| <p style="" data-right-indent="0" data-left-indent="0">Strength | <p style="" data-right-indent="0" data-left-indent="0">"Raw physical strength." Affects maximum carrying weight. Note: some weapons require a minimum strength to wield. | <p style="" data-right-indent="0" data-left-indent="0">Melee, Unarmed |
| <p style="" data-right-indent="0" data-left-indent="0">Perception | <p style="" data-right-indent="0" data-left-indent="0">"The ability to see, hear and taste and notice unusual things." Affects sight range and detection of hidden things. | <p style="" data-right-indent="0" data-left-indent="0">First Aid, Traps, Pilot, Lockpick, Doctor |
| <p style="" data-right-indent="0" data-left-indent="0">Endurance | <p style="" data-right-indent="0" data-left-indent="0">"The ability to withstand punishment and physical exertion." Affects hit points and environmental resistances. | <p style="" data-right-indent="0" data-left-indent="0">Outdoorsman |
| <p style="" data-right-indent="0" data-left-indent="0">Charisma | <p style="" data-right-indent="0" data-left-indent="0">"A combination of looks, charm and leadership skills." Affects rate of promotion, which in turn affects the size of the pool of recruitable characters. | <p style="" data-right-indent="0" data-left-indent="0">Barter |
| <p style="" data-right-indent="0" data-left-indent="0">Intelligence | <p style="" data-right-indent="0" data-left-indent="0">"Mental strength and abilities." Affects number of skill points gained per level up. | <p style="" data-right-indent="0" data-left-indent="0">Outdoorsman, Doctor, Science, First Aid, Repair |
| <p style="" data-right-indent="0" data-left-indent="0">Agility | <p style="" data-right-indent="0" data-left-indent="0">"Speed, dexterity and the ability to manipulate small objects." Affects dodge chance and number of action points in combat. | <p style="" data-right-indent="0" data-left-indent="0">Big Guns, Small Guns, Energy Weapons, Melee, Pilot, Sneak, Steal, Throwing Traps, Unarmed, Lockpick |
| <p style="" data-right-indent="0" data-left-indent="0">Luck | <p style="" data-right-indent="0" data-left-indent="0">"A combination of fate, karma and, in general, how the universe views this character." Affects critical hit chance. | <p style="" data-right-indent="0" data-left-indent="0">Gambling |
Every three levels for humans (two for dogs; four for Deathclaws, Ghouls, and Super Mutants), the player can choose a new perk. The perks always have a positive effect, usually tweaking a stat. Examples of perks include Action Boy, which adds one action point, and Gambler, which increases the Gambling stat by twenty percent. Many of the perks can only be chosen by a specific race, after a certain level, or with certain S.P.E.C.I.A.L. stats (such as an Agility of 5 for the Action Boy perk). There are a total of ninety available perks in the game.
During character creation, the player can optionally choose up to two traits. Each trait offers a reward as well as a penalty, with the exception of Bloody Mess, which ensures the most graphic death animations for every kill performed. There are also racial traits, which are only available to characters of a specific race. An example of a trait is Gifted, which adds one point to each of a character's SPECIAL attributes, but reduces all skill stats by ten percent and reduces the number of skill points gained at level up by five. An example of a racial trait is Tech Wizard, available only for ghouls, which grants a twenty percent bonus to the Lockpick, Science, and Repair skills, at the cost of one point of Perception.
Each character has eighteen skills which can be raised upon level up with skill points. The skills are represented by a percentage that can go from 0% to 300%. The higher the skill rating, the higher the chance of success for that character when performing an action governed by that skill. Each character will also have three chosen tagged skills, which increase at double the rate.
Some skills are influenced by one or more SPECIAL attributes. Additionally, some skills can be increased by using skill books, which are rare items found scattered throughout the game.
| Skill | Description | Associated Attribute(s) | Skill Book |
|---|---|---|---|
| Big Guns | Improves accuracy with big guns (e.g. rocket launchers, miniguns, etc.). | Agility | |
| Small Guns | Improves accuracy with small guns (handguns, sniper rifles, etc.). | Agility | Guns and Bullets |
| Energy Weapons | Improves accuracy with energy weapons (e.g. plasma rifles, laser gattling guns, etc.). | Agility | |
| Melee | Improves accuracy with melee weapons. | Strength | |
| Unarmed | Improves accuracy with unarmed attacks. | Strength, Agility | |
| Throwing | Improves accuracy with throwing weapons. | Strength, Agility | |
| Doctor | Improves chances of healing a character using doctor-type items. | Perception, Intelligence | |
| First Aid | Improves chances of healing a character using first aid-type items. | Perception, Intelligence | First Aid |
| Lockpick | Improves chances of picking locks | Perception, Agility | |
| Repair | Improves chances of repairing damaged vehicles or machines. | Intelligence | Dean’s Electronics |
| Science | Improves chances of hacking or operating computers. | Intelligence | Big Book of Science |
| Traps | Improves chances of arming/disarming explosives without setting them off. | Perception, Agility | Maddock’s Tricks & Traps |
| Sneak | Decreases chances of being detected while in sneak mode. | Agility | |
| Steal | Decreases chances of getting caught when pickpocketing. | Agility | |
| Pilot | Improves handling and acceleration of piloted vehicles. | Perception, Agility | Zen & The Art of Piloting |
| Outdoorsman | Decreases rate of random combat encounters on the worldmap. | Endurance, Intelligence | Scout Handbook |
| Barter | Improves prices when trading with merchants. | Charisma | |
| Gambling | Improves chances of success in games of chance and when gambling with merchants. | Luck |
Fallout Tactics: Brotherhood of Steel has been re-released on several digital distribution services like Steam and Good Old Games (GOG.com).
The GOG version includes the following extra features: