Double Dare
GAME » on 1988
A video game adaptation of the Nickelodeon game show of the same name, combining kids trivia with goofy stunts.


Overview

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Double Dare is a trivia game developed and published by Gametek for the Apple II (Platform), Commodore 64 (Platform), and DOS PCs in North America in 1988. It later received a port by Rare for the Nintendo Entertainment System (Platform) in 1990, and a Europe-exclusive port by Bizarre Developments (Company) for the Amstrad CPC (Platform) and ZX Spectrum (Platform) in 1991.

Based on the Nickelodeon (Franchise) game show of the same name, Double Dare combines kids trivia with physical stunts, as two teams of two kids compete to score the most cash. Its namesake comes from being able to "Dare" the opposing team with attempting to answer for double points, only for them to "Double Dare" back for quadruple points, forcing the original team to either attempt to answer or perform a "physical challenge".

It is notable for being the first video game based on a Nickelodeon show, and is one of two games based on a Nickelodeon game show (the other being Nickelodeon GUTS (Game)).


Gameplay

While the general goal of Double Dare is for the player's team (of two kids) to answer trivia questions for cash prizes, the game has two unique twists: the "dare" mechanic, and the use of "physical challenges".


Trivia

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The trivia portion of the game is one where teams alternate "control" of the questions, maintaining possession if they answer correctly. Unlike the show, where the host sometimes gives the question in the form of a multiple choice, the game always has players selecting from three possible answers. The first half of the game have each correct answer worth $10, while the second half doubles it to $20.

The game's namesake comes from the "dare" mechanic, where a team can choose to "Dare" the opposing team to answer it instead. The opposing team can answer correctly for double points and control, or "Double Dare" the original team to answer it instead. The original team can answer it correctly for quadruple points and maintain control, or face a "physical challenge" mini-game to determine who gets quadruple points and control.


Challenges

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There are three forms of "challenges", which are stunts the kids perform throughout the show. These often require well-placed throws using a two-step gauge (first for the "speed" of the throw, second for the "angle"), with the NES version having some that involve moving the kid around.

  • At the start of the show and at half-time, the two teams are required to play the "Toss-Up Challenge" simultaneously, where the first team to reach the goal wins a correct answer's worth of points and control of the board.
  • When a team chooses to perform a "Physical Challenge" after challenged to a "double dare", only a single team participates in a task in a race against the clock.
  • The team who wins the game gets to race the clock in a special "Obstacle Course", where they relay race a variety of obstacles to collect flags before the time runs out. Unlike the other Challenges, this is shown in a side-view, and plays similar to a platformer.

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