So, just created this to see what kind of interest level there is for this game around here and if it might be worth creating a community thread with everyone's gamertags. I'd be much more inclined to play online with some fellow duders than just randoms if there seems to be enough of a response Ill create a community thread so people can find each other to fight.
Dead or Alive 5
Game » consists of 14 releases. Released Sep 25, 2012
- Xbox 360
- PlayStation 3
- PlayStation Network (PS3)
- PlayStation Vita
- + 2 more
- Xbox 360 Games Store
- PlayStation Network (Vita)
Dead or Alive 5 is the seventh entry in the Dead or Alive fighting game franchise, introducing a new visual style, new game mechanics, and highly interactive stages.
Whats the interest level for this game around here?
Minimal! I loved Dead or Alive 4 as a second (I think it was second, after Kameo: Elements of Power) Xbox 360 game, but that was a long time ago. Although the combat is always awesome in DOA games, I couldn't in good conscience play a game with its own breasts physics these days. I think I've just slipped out of being part of the target demographic.
Not very. I managed to not buy DOA:Dimensions or whatever it was on 3DS when they had no games, so I doubt I'll get this. Though I would love to play it at somebody's house.
To me it depends on the package. At this point I don't really have much interest in the doa combat system. Or any fighting game system unless its something new like mk. I care about if there's good hooks to get me to play it like good endings ala tekken 3', a good quest mode like soul blade, or a lot of unlockables. Just a game where people fight isn't appealing in the least nymore. I have 3 decent versions of that right now. Mk, sf4' and vf.
I personally have never enjoyed a DOA game so I'm not excited for it. May pick it up for cheaper later just to check it out though.
To be perfectly honest, I'm really bad at fighting games, and only own a few DOA games because I was going through puberty at the time and liked the boobs. I'm not ashamed to admit it now, it's just a funny footnote at this point.
I am more into the 2D style fighting games. Super Street Fighter 4 is great for competitive play, while MK had a crazy fun single player mode. 3D fighters have left me a bit cold this generation with the exception of VF5. Soul Caliber and Tekken just did not do anything for me this generation. And I have not liked a DOA game since DOA2 ultimate for the Xbox. That being said, I really liked DOA2 ultimate a lot. In fact, it was my favorite 3D fighter last gen. 3 and 4 felt a little unfinished to me. I think if I remember right, if you wanted tag mode in 4, you had to select another mode (like survival or something) and it limited you to just a couple stages. The tag mode took the fast rock, paper, scissors gameplay to a new level of speed and crazy. I will pick this one up in hopes that it brings some of the frantic fun back I liked in the series. The VF5 character cross over also has me intrigued. How will they handle Akira's super complicated move list? Are they bringing any of VF easy to learn, hard to master style? Will the online be as busted as a recent crossover game I bought? Guess I'll find out on 9-25-12.
@ninjalegend: From what I've read the Virtua Fighter team were very hands-on with the VF characters. They've also added a ton of new systems to the gameplay. They now have a Critical Bursts, Power Blows etc... They also re-evaluated each fighters moves added and tweaked all the existing movesets. I'm thinking like with the revamp of Mortal Kombat we might actually see a fairly larger tournament scene out of this game. Everything I've seen that they added seems like steps in the right directions. They even have online training modes where you can just spar with friends with no health bars or time limits which seems like a really cool addition. They also plucked some of the stuff that SFIV has been doing adding titles and "quests" that you can complete. They've also straight out got a MK9 style linear story mode on top of the arcade mode which seems awesome and they've actually attempted to clean up and make the lore and backstory stuff a bit more coherent.
I'm still on the fence about it, waiting to see how burnt out I get by Tekken Tag 2, and I want to see some reviews first too. If I do get it, it will probably be for PS3 though because my 360 isnt online. I'm looking up the crazy stupid endings on Youtube even if I don't get it though.
I am interested in it. I liked the 3DS game and have just bought 4 to see how the game plays on a controller. The first thing that struck me when messing around with it last night is that it still looks quite nice for such an old game.
Interested, but anyone I know who's getting it would get it on 360, and I'm not willing to re-up Xbox Live Gold anytime soon. Tekken Tag Tournament 2 holds a greater interest for me though, and I'm not even getting that.
I'm getting the PS3 version; love Sarah Bryant.
@zyn said:
…not day one. I'm expecting a complete edition next year.
"Complete Edition"? This is a Tecmo game, not a Capcom game.
@Demoskinos: Oh, really. I kind of have to pick it up anyway as the Ninja Gaiden series is what inspired my user name (In my mind, the newest Ninja Gaiden 3 does not exist). It's about time they dumped some love on this series. Really excited for the story mode of Hyabusa's character since there was no sequel to Ninja Gaiden 2 , and to see changes like you described in the gameplay systems.
As a side note, still will feel like a pervert when I purchase this game thanks to the infamous boob physics. What a weird design decision that was. I still remember the horrifying boob physics in the first DOA for PlayStation. OH.........MY..........GOD..........that's............that's...........I don't know.
@ninjalegend said:
@Demoskinos: Oh, really. I kind of have to pick it up anyway as the Ninja Gaiden series is what inspired my user name (In my mind, the newest Ninja Gaiden 3 does not exist). It's about time they dumped some love on this series. Really excited for the story mode of Hyabusa's character since there was no sequel to Ninja Gaiden 2 , and to see changes like you described in the gameplay systems.
As a side note, still will feel like a pervert when I purchase this game thanks to the infamous boob physics. What a weird design decision that was. I still remember the horrifying boob physics in the first DOA for PlayStation. OH.........MY..........GOD..........that's............that's...........I don't know.
While the breast physics are still there they aren't nearly as ridiculous. And most of the skimpy outfits you kind of have to actively seek out as they are all pre-order bonuses or in the collectors edition.
@Catarrhal said:
I'm getting the PS3 version; love Sarah Bryant.
@zyn said:
…not day one. I'm expecting a complete edition next year.
"Complete Edition"? This is a Tecmo game, not a Capcom game.
Yeah, but I'm in no rush to buy it day one. So, even if I wait til next year--and there is no Complete Edition (I'm expecting containing costumes and maybe extra characters?)--it'll be at a great price for me to pick up then.
Granted Itagaki was a womanizing perv who made "bounce physics" a selling point but seriously, name a game - let alone a fighter - that features a female protagonist that doesn't have tiny hips and huge tits. It is really just hypocritical calling this game out for the way the females look when the 'look' is pretty much standard across the industry. There is no such thing as a B cup in video games.
The real problem with DOA, while under Itagaki, was that it lacked substance. Not to say it was poorly made, because it is one of the best looking, best animated, best feature sets of any fighter out there. It was just shallow and flashy. That was Itagaki's intent - to make it fun for everyman - and in doing so it became an unbalanced, cheap masher that was unappealing to those waist deep in the genre.
Itagaki is no longer part of the company and Team Ninja has done a lot of growing up in the last six years. Characters have been reworked, both in mind and body, in DOA5 and the game really aims at being a well rounded fighter. Everything I have read about the team says they want to get out from under Itagaki's shadow and be taken seriously. They have spent a lot of time with the fighting community and working with Virtua Fighter director Yohei Shimbori. Even the game's tag line, "I am a fighter" tells how serious they are about dumping Itagaki's mark on the series.
It has always been a fast past and electrifying series. If they can do that AND make the fighting robust and balanced then I happily welcome Team Ninja back. The genre needs something to break the stale, overpriced monotony that Capcom keeps pumping out every 6 months at $60 ;)
Count me in for the 360 version.
To be honest I typically view fighting games as rentals. They are fine for what they are, but I just don't play such games with friends or partake in coach co-op. I'll rent it, play through most of the characters, and then send it back.
I can see how tournament style fighters keep a following with their 'count the frames' to counter moves because such games ARE deep twitch games on some level. Yet, I don't understand why the other looser & flashier "martial arts fighting games" still exist. The whole enter a ring to brawl seems thin 'as a game' these days. Why meet in an alley to fight and do so brutally that you knock someone out…yet in reality, such a beating would kill someone. Maybe, that's what I no long get into fighters, games are more realistic today, so the reality is the Mortal Kombat is the most realistic depiction of a fight - one person at the end of the match is DEAD.
@rjayb89 said:
I want to watch its Quick Look and hear Jeff talk about the boobies.
Only reason I even care that this game has been made.
I haven't played a DoA game since Dead or Alive 2: Hardcore on the PS2, but I did play the absolute shit out of that game. I've been in the mood for a fighting game lately, so I'm fairly excited about this one.
DOA is fun and easy to get into and play. The fighting system is unique, among 3d fighters with a focus on those counters, which makes the matches snappy. The fact that this game gets poo pooed because of the way it has been marketed is a shame. Its a great entry level fighting game that is crazy fun to play with friends. And beyond boobz phyzikz (TM) the game usually has a pretty unique look in the falling stages and overal design and feel of the characters.
but also bewbz
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