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Game » consists of 5 releases. Released Dec 13, 2013
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
Games often use iron sights to define precision shooting with non-scoped weapons.
A multiplayer mode that pits a large number of players (typically 100) in a winner-takes-all, last-person-standing battle as they scavenge and fight for survival. These games typically take place in a shrinking play zone.
An anti-cheat system used in online enabled games.
Usually caused after a fatal blow, when a character is bleeding out they will have only a limited amount of time to live as their health slowly depletes. They must quickly seek assistance or die.
Cannibalism occurs when a creature eats the flesh of a member of its own species. Cannibalism is frowned upon in organized societies, and has made several appearances in video games as listed below.
Character Creation refers to characters created by players themselves, rather than developers.
A chicken is a small, domesticated flightless bird that can be white, yellow, brown or black. A female is a hen, a male a rooster, and a baby a chick.
Climbing is a common tradition in games, particularly platformers. There is often a particular type of surface that can be climbed, and it has a recognizably different look than other surfaces in the game. Climbing ladders or stairs doesn't count.
The act of bending at the knees from a standing position. Crouching is an essential part of many shooters and platformers, and can be used by players to stay behind cover or avoid incoming projectiles.
Some games let players customize their character (or characters). Degree of customization may vary, with some games simply allowing to choose between different types of clothes, while others provide more detailed tinkering of features such as the distance between a character's eyes or hair color.
Environments cycle between day and night, often with effects on other aspects of the game.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
Commercial servers that are run separately from the game client, their bandwidth and processing power is dedicated solely to hosting. In particular hosting multiplayer games with large numbers of players. Dedicated servers superseded listen servers, that could be set up using the player-client hardware.
Diseases are medical conditions that have a negative effect on one's body. Some games revolves around a disease.
Usually found in MMO games, but sometimes found elsewhere, emotes are a way of displaying your emotions on-screen either through a character animation or by the use of an icon.
Heroes can only fight for so long. If they don't get rest or are able to recuperate, their performance will suffer (and so might they).
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
Some first-person games that wish to immerse the player in the experience more will go as far as to include full body awareness, or the ability to see the player character's body when looking down.
Gamescom 2012 was held in Cologne, Germany, from August 15th to 19th.
Gamescom 2013 was held at the Koelnmesse in Cologne, Germany, on August 21st to 25th, 2013.
The sixth annual trade fair, once again held in Cologne, Germany. It takes place between the 13th and the 17th of August, 2014.
A heads-up display is a graphical overlay of vital information used in most modern games.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Some video games utilize a system that has the player occasionally consuming food items to keep their hunger under control. Ignoring it can result in decreased stamina, or in some cases, death of the player's character and a "Game Over" screen.
The use of everyday objects as weapons of destruction, often combination.
A gameplay mechanic allowing players to store their items and freely carry them around.
Sometimes, players experience an unfortunate event that results in all their weapons and items being taken away from them.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
A competitive multiplayer mode similar to the deathmatch mode which is signified by limited or no abilities to respawn.
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