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Counter-Strike: Global Offensive is a modern-military first-person shooter developed and published digitally by Valve (in conjunction with Hidden Path) for the PC (Platform) and Mac (Platform) (both via Steam (Concept), with Linux (Platform) added later), Xbox 360 (Platform), and PlayStation 3 (Platform) on August 21, 2012. The Steam version was later made free-to-play on December 6, 2018 and was replaced by Counter-Strike 2 on September 27, 2023.
The fourth official iteration of Counter-Strike (and the second based on the Source engine), Global Offensive features new maps (including updated versions of the original maps), new weapons (including a molotov cocktail and a stun gun), new game modes (including an official variation of the popular Gun Game (Concept) mod for Counter-Strike: Source), and a renewed focus on both eSports (Concept) and ranked matchmaking. It also includes numerous minor gameplay enhancements, including weapon price rebalancing, enhanced bot interaction (such as allowing bots to take place of empty player slots and allowing dead players to take full control of alive bot teammates), and map-based player factions (removing the ability to select one manually).
The Steam version has received numerous updates since the game's release, adding new weapons, maps, mechanics, and UI enhancements while tweaking certain gameplay aspects (such as weapon efficiency). Some of the more prominent enhancements include the addition of cosmetic weapon finishes (with an inventory system similar to Team Fortress 2 (Game) and Dota 2 (Game)), competitive skill groups, a profile leveling system, Steam Workshop (Concept) support for maps, Linux (Platform) support, a completely revamped interface, and the addition of an 18-player survival-shooter mode (called "Danger Zone"). This version also features special events (known as "Operations") which allows players to purchase an event "pass" to earn unique rewards on special servers (with special community map rotations). It later received a Chinese release (through Perfect World) on September 14, 2017 and also received a limited free version on August 29, 2018 (restricted to offline play and online spectating) prior to being free-to-play. It was later replaced on September 27, 2023 with Counter-Strike 2, although a legacy version was later released for support with outdated computers (sans matchmaking).
Prior to the game's release, Valve has released the game in both closed beta for key community players (from November 30, 2011 to August 14, 2012) and open beta for those who pre-ordered (from August 14, 2012 to the game's release date).
Along with some of the traditional Counter-Strike modes (bundled together in "Classic Mode"), the original game included two new casual modes: Demolition and Arms Race.
Along with a variety of community-hosted serves that host a wide variety of custom maps and game modes, the Steam version has numerous post-release updates, adding a variety of new game mode tweaks, maps, and a new game mode: Deathmatch.
Two of the standard game modes from previous Counter-Strike games (Bomb Defusal and Hostage Rescue) make a return in the "Classic" game mode, which comes in two forms: Classic Casual and Classic Competitive.
Unlike Classic Competitive, which plays more like the traditional Counter-Strike games, Classic Casual disables friendly fire, team collision, and purchasing requirements of both armor (everybody has one automatically) and defusal kits (all Counter-Terrorist players have them automatically), while increasing the cash reward after each kill (but decreasing the maximum cash cap from $16000 to $10000). The team with the most amount of rounds won (15 rounds total (8 wins) for Casual, 30 rounds total (16 wins) for Competitive), wins the match.
Classic Competitive is primarily used for ranked 5v5 matchmaking in the game. Shortly after release, the Steam version added Skill Groups which predicts how well the player will perform when playing against other players. Once a player wins ten ranked matches, they will be put into one of the following 18 Skill Groups:
Players can raise or lower their Skill Groups by performing better (or worse) than expected compared to other players in consecutive matches.
In Bomb Defusal, the Terrorist players must plant a C4 Explosive (randomly given to one Terrorist player) in one of the two designated "bomb sites" and prevent the Counter-Terrorist players from defusing it before it detonates. While players cannot move or attack while planting or defusing, they can prematurely stop and restart the process. It takes half a minute for armed explosives to detonate (the round time stops and the music and bomb sound effects change at key points prior to detonation) and ten seconds to defuse the explosive (which can be halved if the player is carrying a Defusal Kit).
Terrorist players win by either detonating the explosive or eliminating the Counter-Terrorist players. Counter-Terrorist players win by either defusing an armed explosive, letting the round time expire, or eliminating the Terrorist players prior to them arming the explosive.
In Hostage Rescue, the Counter-Terrorist players must rescue NPC hostages kept near the Terrorist spawn and escort them to a designated "rescue zone" located near their spawn. This mode received a significant overhaul for the Steam versions in the March 21, 2013 update:
Counter-Terrorist players win by either meeting their hostage rescue quota or eliminating the Terrorist players. Terrorist players win by either letting the round time expire or eliminating the Counter-Terrorist players.
A fast-paced variation of the Bomb Defusal game mode, Demolition disables the ability to buy weapons and gear. Instead, the player's starting weapon is based on both their weapon difficulty and their amount of kills in the previous round. Both team collision and friendly fire are disabled (except in console and early Steam versions, where friendly fire is enabled). The team with the most amount of wins out of 20 rounds wins the match.
During each round, if a player gets one kill (with any weapon or equipment), then he/she gains a weapon difficulty level (up to the maximum level) for the next round. If a player gets more than one kill, then along with the weapon level gain, they get one grenade (HE Grenade for two kills overall, Flashbang for three kills, or Incendiary Grenade for four kills) for the next round.
There are six new medium-sized maps developed for this game mode. Other than their size, the key difference from other Bomb Defusal maps is that these maps only have one "bomb site" located near the center of the map.
The game's official variation of Gun Game (Concept), Arms Race is a team deathmatch mode where individual players compete to win the match by being the first player to score a kill with a Gold Knife. Players must earn their Gold Knives by killing enemy players and progressing through their weapon list. Both team collision and friendly fire are disabled (except in console and early Steam versions, where friendly fire is enabled). Players have infinite ammo, no special equipment (such as grenades), and instantly respawn (in a random location) after their killcam, in which they are invulnerable for a few seconds (or until they fire their weapon). Each match has only one round.
Each player starts at the first weapon level and upgrade levels by killing players. Players can also lose levels by getting killed with a knife or by suicide.
There are two new small maps developed for this game mode, each just containing the designated spawn zones for each team.
On November 11, 2014, the Steam version received an overhaul in the weapon progression list. Instead of specific weapons, each level is now a randomly-chosen weapon in a specific category. Players increase their weapon level by either getting two kills with the weapon provided, getting one kill with the knife, or getting one kill against the enemy leader (who becomes visible to everybody once they fire).
In the console and early Steam versions, every kill increases the player's weapon level. There is a total of 26 levels, each with a specific weapon:
Added for the Steam version on January 23, 2013, Deathmatch is a standard team deathmatch mode where individual players compete to win the match by having the highest score (by killing players and gaining bonus points) after ten minutes. Both team collision and friendly fire are disabled. Players have infinite ammo and instantly respawn (in a random location) after their killcam, in which they are invulnerable for six seconds (or until they fire their weapon) and have a limited buy period (in which they can purchase any of their team's weapons for free). Players can choose whether they respawn with a random weapon or respawn with their previously-used weapon. Each match has only one round.
Players gain 2 points per kill, adjusted with 10-20 bonus points for a kill with a specific weapon:
Players also gain 6 points for assisting with a teammate's kill. Chickens are scattered around the level, and eliminating them give 1 point each. At certain intervals of the match, a random weapon is highlighted in the HUD for 30 seconds, and killing enemies with it grant 5-10 bonus points (which vary depending on the weapon).
This game mode is compatible with all official maps included with the game.
Added for the Steam version on December 6, 2018, Danger Zone is a survival-shooter mode where up to 18 players form up into teams of 2-3 (or up to 16 players solo) and drop into a large map with a contracting safe zone. Players have only one life and must scavenge the environment for weapons, items, and money.
All players in this mode have a tablet computer that can be accessed at any time indicating their position, the current "danger zone", and the general position of all players on the map (indicated by highlighting hexagonal tiles). This can also be used to buy a limited choice of weapons, items, and tablet upgrades (all of which are delivered by drone).
This mode features new exclusive items, such as melee weapons (including hand axes and crowbars) and healing syringes (which every player starts with). The map is also scattered with special objectives (which grant money) and different types of crates and usable items (including automated sentry guns).
Only one map is available since the launch of the mode:
Counter-Strike: Global Offensive includes over 29 lethal guns to choose from, split up into four categories: Pistols, Submachine Guns, Rifles (both Assault Rifles and Sniper Rifles), and Heavy Weapons (both Shotguns and Machine Guns). The game also has six types of grenades (and a single-use taser), each varying in utility. Players can equip only one primary weapon (Submachine Guns, Rifles, and Heavy Weapons) and one secondary weapon (Pistols) at a time. They may also carry up to three grenades at a time (each of which must be unique) and one taser at a time. (In the later Steam version on Classic Competitive mode, this was changed to four grenades, two of which could be flashbangs)
In Classic game modes, most of the weapons and equipment must be bought throughout the match using the in-game currency (gained by completing rounds, winning rounds, performing objectives, and getting kills).
All pistols (other than the CZ75-Auto) have a +50% kill cash bonus in Classic Casual mode. The CZ75-Auto has a -66% kill cash penalty (-50% in Classic Casual mode).
Slots (Steam)
Weapons
All submachine guns (other than the P90) have a +100% kill cash bonus (+200% in Classic Casual mode). The P90 has a +50% kill cash bonus in Classic Casual mode.
Slots (Steam)
Weapons
All rifles (other than the AWP) have a +50% kill cash bonus in Classic Casual mode. The AWP has a -66% kill cash penalty (-50% in Classic Casual mode).
Slots (Steam)
Weapons
All shotguns have a +200% kill cash bonus (+350% in Classic Casual mode). All machine-guns have a +50% kill cash bonus in Classic Casual mode.
Slots (Steam)
Weapons
Starting with the August 13, 2013 update, the Steam version of Counter-Strike: Global Offensive introduced additional weapon variations (with special cosmetic finishes) for each of the game's default weapons. They can be earned through either random weapon drops (at the end of matches) or by opening specific "cases" (that are also randomly dropped at the end of matches) with purchasable "keys".
Throughout the game's lifecycle, Valve has introduced a variety of weapon skins made both in-house and through the community (through the Steam Workshop). Community events, known as "Operations", include rarer weapons and cases that can only be dropped if the player purchases a special "pass". They have also introduced name tags (allowing players to "name" their weapons for other players to see), counters that track kills (known as StatTrak, automatically applied to certain weapons from cases), and applicable "stickers" (allowing players to further decorate their weapon with community decals). They have also introduced special models and cosmetic finishes for the knife, found very rarely in cases.
Each player's weapon skin has their own unique build quality, which procedurally wears out the skin for a "used" look. There are several factors within a build quality, so two identical skins of the same quality can still look different in terms of how worn the skin is (including scratches, dirt, and blood splotches in different locations). Skins unlocked in cases have minimal wear-and-tear, with some being completely pristine.
Similar to Team Fortress 2 (Game) and Dota 2 (Game), players have a loadout and a personal inventory to store additional weapon skins (which are treated as their own separate weapons when equipping them to their loadout), cases, keys, "music kits" (introduced later as unique music replacement items), and other cosmetic items (such as a token to display on the player list). Most items are trade-able through Steam and can be sold to other players via the Steam Community Market.