Jeff Grubb and friends make a meal out of today's top stories in video games.
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Game Mess Mornings 05/01/24
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The island where you get small (Diamond is Unbreakable 07)
JeffJeff's Bizarre Adventure
The Community Spotlight 2024.04.27
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One of the Tier One groups in Medal of Honor(2010). The group containts Mother, Rabbit, Preacher and Voodoo
In games, the player is usually the ambushee, not the ambusher, but certain multiplayer, stealth and open-world games give players a chance to try this sneaky tactic themselves.
Attacking an unaware opponent from behind; this often gives the attacker the first strike or some other combat advantage.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
To strike someone with the butt, or stock, of a rifle. The act of using a non-handgun firearm as a blunt weapon.
Camouflage is a means of staying hidden by altering the texture and/or pattern of a person, animal or object to conceal them against their environment. Camouflage can be found naturally in plants and animals, and it is commonly used by militaries to assist in covert operations.
The Central Intelligence Agency, or CIA, is an arm of the US government devoted to espionage activities. The Agency plays a significant role in plenty of games.
The Cobra Unit was a legendary team of soldiers that were assembled by The Boss in 1942 to combat the Axis Powers. They are the primary antagonists in Metal Gear Solid 3: Snake Eater. Their call signs are all emotions that they best personify when in battle.
Typically found in fighting games, combos are a series of strung-together moves.
The act of bending at the knees from a standing position. Crouching is an essential part of many shooters and platformers, and can be used by players to stay behind cover or avoid incoming projectiles.
A non-interactive sequence within a game most often used for plot advancement.
Removing a weapon or item from another person/creature so you can make use of it. Useful for stealth based games.
A physical confrontation between two opponents without any outside interference.
Enemy Capture is a game mechanic that enables the player to capture or charm enemies. The capture mechanics and the ways enemies are used are myriad, but the effects are always beneficial to the player.
When the main character at some point has to escape from a confined area, be it a dungeon, a prison cell, or a penal colony.
A Terran unit from the StarCraft series equipped two flamethrowers to help neutralize large groups of enemies.
A special forces unit assembled by Major Zero in the 1960s and the precursor to FOXHOUND.
The Federal Security Service is the singular security force of Russia.
A characteristic present in game characters with a superior state of mind reflected in how they solve problems and their way of approaching situations.
Gladiators may or may not be forced to fight. They are usually depicted as being from ancient Rome.
"Hand to hand. It is the basis of all combat." -Gray Fox
A Human Shield is a form of cover in which a player uses a body to absorb damage like that of a shield. It's usually found in first and third-person shooters.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
A Knock out or KO is when, example being a fighting game, one of the players is sent into a state of unconsciousness.
Also known as wushu, Kung Fu is a family of martial arts developed in China.
Law is a rule or a system of rules, usually enforced through a set of institutions, applied to govern a group.
The act of breaking the law.
A mechanic in shooting games which allows the player to mark multiple targets, then execute at all of them at a press of a button usually while time appears to be slowed down or stopped completely. The targets can often include environmental objects like light sources, but also non-lethal body parts of enemies.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
A post processing effect that blurs and streaks the entire frame. Loosely based on the behavior of real-world optics.
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