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Either a force of over arching evil or a parody of the real world. The corporation is a common concept found in Video Games.
Some games just won't settle for laughs. Some games make you want to cringe as you're busting a gut.
Long elevator rides meant to hide the game loading.
Well after a game's release, a developer will patch in a different ending to the game.
A puzzle where you have to use your surroundings, i.e. "environment" in order to progress.
When the main character at some point has to escape from a confined area, be it a dungeon, a prison cell, or a penal colony.
To elude, escape, or get away from. Some games require players to escape from some people or things to perform some objective or avoid death.
When will those crazy scientists learn? Be it killer robots, invasions from outer space, sentient computers or mutations; they always seem to have the habit of leaving a big mess behind for you to clean up.
This concept is for games where at least one of the main characters is female.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
A gunslinger is to guns what a swordmaster is to swords.
The small models within the Lego franchise which represent people. They appear almost in every Lego game.
Games with characters that, for either physical or psychological reasons, are unable to speak. Not to be confused with a silent protagonist.
When gravity's pull can not harm a player, no matter the distance.
Any character you can control in a game is a Player Character (PC), as opposed to a non-player character (NPC), which is a character that can only be controlled by the game.
A portal is a hole in reality connected to another hole in reality, whether magical or scientific in nature, that allows a person to instantly travel incredibly vast distances simply by walking through one.
Puzzles may need to be solved before the player can progress to the next section of the game. Often it may not be clear to players exactly what the puzzle is, or whether the an in-game items needs to be attained before it is even possible to solve it.
Puzzle platformers are platform games where the key aspect involves solving riddles and puzzles, rather than combat.
Regenerating health is a gameplay mechanic which automatically refills the players health bar after successfully escaping damage for a set amount of time. It is typically seen in RPGs and modern first/third-person shooters.
A lead character who never says a word, despite being spoken to.
Valve Corporation's proprietary game engine that debuted in summer 2004 with Counter-Strike: Source and later that same year with Half-Life 2. It may be worth noting that the first Source game released a full 2 weeks ahead of Counter-Strike, and that was Vampire: The Masquerade - Bloodlines
Valve's counterpart to Microsoft's popular achievement system.
Survival is a concept that signifies that the player's life is constantly in jeopardy.
The ability to move from one area to another instantaneously - typically through some sort of special power or device.
When a protagonist chooses to walk as a default instead of jogging or running. The character will opt to walk even with a full tilt of the control stick.
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