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The 1500 Megawatt Aperture Science Heavy Duty Super-Colliding Super Button is a fixture at the Aperture Science Enrichment Center, as part of the many clever/sinister puzzles designed to test subjects' ability to think with portals.
The Portal Gun is a gun... that fires portals. The player controls where both sides of the portal end up.
"It's hard to keep your feet dry when you're kicking in a skull." Unless you've got the right gear, that is.
Cake is a delicious baked good.
A horrible monstrosity manufactured by Wheatley Laboratories.
Protective footwear developed by Aperture Science for use in testing the Portal gun. Used by Chell in Portal 2.
Portable holes are "holes" that you can carry with you, and if "affixed" to a surface, will make a hole there. If put on a wall, someone could go through the wall, if put on the ground, it can make someone fall in the hole or warp somewhere else, depending on the game.
A physical technological doorway that connects two distant locations.
Weighted Storage Cubes appear in the Portal games and are large metal boxes employed in Aperture Science experiments.
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