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Game » consists of 5 releases. Released Dec 16, 2016
A gameplay mechanic allowing players to store their items and freely carry them around.
Any object that holds health, ammo, equipment, money, etc. The container must be opened or destroyed in order to procure the items within.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Basically you're given a flashlight and then sent to a dark place.
Loading Screens are specific screens that are displayed while a game is loading resources so that the player has something to distract them while the game loads. Loading Screens can be images, text or even mini-games - and sometimes a combination of all three.
It's easy to lose oneself in the heat of battle. Luckily, some games will alert the player as to when they are close to death.
Entering in-game menus like quest logs or inventories does not pause the gameplay.
The extraction of valuable minerals from the earth.
Sometimes we will go a whole game without knowing the true name of a protagonist. Oftentimes, this is remedied by unique references being made towards the protagonist, such as "The Wanderer," "The Kid," or "The Man With no Name."
Never Ending Games is a self-explanatory concept in which a game is unbeatable and never ends, due either to the game having no true ending or because the game is not saved (or truly continued) after the last section of the game.
Games which allow players to interact with others over the internet.
Games with achievements or trophies that can only be obtained while playing online multiplayer.
Non-linear level design where the player is able to freely traverse the game world and choose where and when to visit certain areas in the game.
Options menus give you the option to change anything the game lets you change. Whether you want subtitles or not, sound effects or not, the game to be harder or not, anything you want that the game lets you change, you can change in the options menu.
Orbiting is the act of one body following a curved trajectory about another due to gravitational attraction.
Games that have had an Original Soundtrack album released.
The seventh annual PAX East took place April 22-24, 2016 at the Boston Convention & Exhibition Center in Boston, Massachusetts.
The tenth annual PAX East took place March 28-31, 2019 at the Boston Convention & Exhibition Center in Boston, Massachusetts. It was the second PAX East to span four days.
The thirteenth PAX West (formerly known as PAX Prime) took place September 2-5, 2016 at the Washington State Convention Center in Seattle, Washington.
The fifteenth PAX West took place August 31-September 3, 2018 at the Washington State Convention Center in Seattle, Washington.
The sixteenth annual PAX West took place August 30-September 2, 2019 at the Washington State Convention Center in Seattle, Washington.
A form of level transition, mainly used in the early 90's. The act of travelling from one planet to another.
While all games on PlayStation 3 (2009 onwards) and later consoles have trophies, only games deemed large enough get to have the coveted Platinum Trophy for earning every Trophy in the base game.
Any character you can control in a game is a Player Character (PC), as opposed to a non-player character (NPC), which is a character that can only be controlled by the game.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
A portal is a hole in reality connected to another hole in reality, whether magical or scientific in nature, that allows a person to instantly travel incredibly vast distances simply by walking through one.
Games that want you to press A to start.
Procedural Generation refers to the creation of content algorithmically as the game is running. This content generally coexists with standard, authored content; the two are not mutually exclusive.
Games nowadays take a long time to make and often they aren't the only things developing during the process. It has become common to list the babies that have been born during the development of any game.
Games with randomly (or rather, procedurally) generated environments create new levels from predetermined pieces each time the game is played.
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