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Abilitease is an aspect of game design wherein a game will provide a glimpse of your full skill-set at or near the start, only to remove most of these skills, stats, and abilities soon after.
The ability to fling oneself around an environment gracefully. Wall-running, jumping, massive drops, climbing, and other physical activities are what acrobatics is all about.
The practice in which a character blends seamlessly with crowds in order to maintain a low profile while on the move
As time progresses, the character ages. A boy one moment, a man the next, soon the character is so old he's on the brink of death...
A protagonist who lacks some or all of the qualities traditionally seen as heroic.
Assassins are people who are tasked with the action of violence against peoples, though their general aims are to be discreet and as minimally violent as possible in order to remain discreet if necessary.
When you hold down one button and you character automatically leaps over things and such.
Bats, hammers, wrenches, maces, staves, or even brass knuckles. These are weapons intended for blunt trauma rather than cutting or slicing.
The Brotherhood of Assassins is a secret society that has existed for almost a thousand years, and which fights from the shadows against the Templar Order to protect mankind's free will.
A protagonist who is arrogant, cynical, and aggressive, but also intelligent and introspective. Named after the English Romanticist writer Lord Byron, who popularized such characters and was said to have fit this description himself.
When a character from an existing media franchise makes a brief appearance in a video game, sometimes without even openly acknowledging their origins.
Some game characters just cannot swim. This usually means automatic death as soon as they hit the water.
The new badass way to look, as seen on 90% of hit video game covers.
Christianity is a religion based on the life and teachings of Jesus. It is also the largest religion in the world.
Climbing is a common tradition in games, particularly platformers. There is often a particular type of surface that can be climbed, and it has a recognizably different look than other surfaces in the game. Climbing ladders or stairs doesn't count.
Collectibles are items such as coins, rings, gems, packages etc. that can be gathered, usually for some kind of reward, or sometimes to simply beat a level. Often (almost too often) the source of earning achievements and trophies on the Xbox 360 and PlayStation 3.
Limited editions of games that include extra "perks" like Making of DVDs and a nice and shiny tin with extra box art
Typically found in fighting games, combos are a series of strung-together moves.
Duality discusses the conflict between two opposite forces and their struggle. Those two forces may also complement each other or are the two sides of a scale and must be balanced.
Eagle Vision is an ability that any person of Assassin lineage possesses, but few know how to activate. The person is able to identify an ally or enemy by glowing colors. The most well-trained Assassins can train it into an advanced form called Eagle Sense.
Eavesdropping as a gameplay mechanic usually involves stealth gameplay, where the player might be required to overhear vital information to advance in the game. Or they may just receive a benefit by doing so.
Everything you need isn't always spelled out for you on the map. Sometimes even the map is not there till you go explore it.
Finishing moves are typically moves that end a fight in a traditional fighting game.
A gameplay mechanic that simulates your ability to retain your grasp on an object.
When a developer begs and pleads and offers to do laundry for even a tiny guest appearance, sometimes those famous characters will still flake on them. At least they still have their laundry.
Any stealth operative or athletic character knows this ability. Necessary if you're hanging on a ledge and don't want to fall.
Havok Physics (Havok) is a physics API developed by Irish company Havok and released in 2000. It is used in video games as a physics engine, allowing for realistic interactions between in-game entities.
Some games allow people to swim. Many, however, have water that hurts or kills the player when entered.
Games with characters known for wearing hoods over their heads, whether they be cloaked cultists, assassins, or just guys that keep their hoodies in the upright-and-locked position.
Horse riding is mostly used in games to get around from one place to another quicker than you could on foot. They can also sometimes be used in combat or racing.
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