As the expansion to Ensemble Studio’s Age of Empires, Rise of Rome introduced four additional playable civilizations to add to the twelve from the original game. These were the Carthaginians, Macedonians, Palmyrans and the Romans. Along with this a new Roman-style architecture was introduced for these new civilizations. There were also minor changes to the game play such as the introduction of unit queuing and an increase to the population limit.
New Civilizations
Carthaginians
- Academy and Elephants 25 Hit Points
Macedonians
- Academy Units 2 vs. Slinger, Ballista, Heleoplis missile weapon
- Hand-to-hand Attack Units 2 Range of sight
- Siege Workshop Units cost 50% less
- Units 4 times more resistant to conversions
Palmyrans
- Free Tribute
- Gold per Trade Ship doubled
- Villagers cost 50% more, but have armor and work 20% faster
- Camel Riders 25% Faster
Romans
- Buildings Cost 25% Less - Except Walls, Towers and Wonders
- Towers Cost 50% Less
- Swordsmen Attack 30% Faster
New Units
- Camel Rider
- Scythed Chariot
- Fire Galley
- Slinger
New Upgrades
- Logistics – Barracks units only count as half units towards your populations
- Martyrdom – Lets you instantly convert a unit by sacrificing a priest
- Medicine – Increases priest healing
- Tower Shield – Increases resistance to ballista attacks
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