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Game » consists of 9 releases. Released Dec 10, 2009
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
When text, usually dialogue, makes a sound as it comes onto the screen. This sometimes represents the sound of a character's voice, in the absence of voice acting.
Video games stories with a bad ending or endings, in which the primary conflict is unable to be resolved and/or a bad fate befalls the protagonist.
A multiplayer mode that pits a large number of players (typically 100) in a winner-takes-all, last-person-standing battle as they scavenge and fight for survival. These games typically take place in a shrinking play zone.
Betrayal is when a person breaks the trust and faith that others have placed in them.
Blindness is an affliction that robs a person of their sight. In games it usually causes physical attacks/projectiles to miss, but magical spells aren't as widely affected.
Necessary to sustain life in organic creatures, the crimson fluid known as blood tends to make appearances when the body's structure is compromised in some way, a very, very common occurrence in videogames.
Games in which the boxart depicts another release's boxart in its entirety. These usually appear on re-releases and combination packs of franchises or expansions.
Games that let you choose the path you take through the story-line.
When characters largely go by code names or call signs to protect their identities during their missions. They are also adopted for conveniences sake.
Episodic games that were left incomplete due to the project being halted or cancelled before the final episode could be released.
A cliffhanger is a type of ending where the fate of the characters, the world, or everything in the world is left unresolved. In most cases, they are revealed in sequels.
The ultimate pressure feature. Players have to complete the task at hand, be it defeating opponents or cutting the right wire, in the allotted time.
A common puzzle in video games set in urban or modern settings.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
It's all in the family.
Some games portray cutscenes as portraits of characters talking to each other.
An evil organization is a group of super-villans who are hell bent on world domination or something of a similar nature. Usually defeated by a single Spy/Superhero/Average Joe/small child.
Extreme violence pertains to excessive amounts of blood, gore, or violent acts. These include decapitation, mutilation, dismemberment, amputation, defenestration, disembowelment, torture and much more.
When a new character needs to learn what has happened in the story thus far the screen fades to black so the player doesn't have to re-read information they already know.
You may think you know who you are playing as, but do you?
This concept is for games where at least one of the main characters is female.
Games that warns the player that the story of the game is fictional.
Flashbacks take a player into a flashback sequence. Often playable, but not always.
A plot device where innocent characters are killed. Sometimes players forced to watch it happen and can do nothing to prevent it.
Usually found in adventure games, when players combine two or more items to create one or more new items.
Horror games influenced predominantly by the look, feel, and themes of Japanese horror cinema, or non-horror games that allude to the cultural horror aesthetic. J-Horror, or psychological horror, is sometimes classified as a sub-genre of survival horror.
Kidnapping is often used in videogames as a motivation for the protagonist to venture into unknown worlds and fight seemingly hopeless battles.
This concept is for games in which at least one of the main characters is male.
A game where you eventually receive a map of an area. Like in Metroid Prime you have map download stations to get a map outline of the area. This is the same concept in the exploring Castlevania games.
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