I got this on sale and just just finished it. I enjoyed it, but definitely thought it was a bit over hyped. That said, I tend to approach games from a more "mechanical" perspective; can't say I've ever really been into any game's story or lore.
Here's what I posted as a review on Steam:
It's basically Antichamber with a story. The whole point of the game is to slowly teach you a ruleset for interacting with a few elements in the game world with non-obvious mechanics, which you need to know how to use in order to essentially solve a single (multi-step) puzzle to end the game. You could finish the game in 15 minutes if you went in with the requisite knowledge. It is interesting as a concept that the only ability gained is your knowledge as a player, but I thought it ultimately felt a little thin and could have done with at least a little bit of more traditional video game progression of some flavor.
The game is based on a 22 minute long loop during which scripted events in the game world occur the same way every time. After 22 minutes the game resets and there are no real shortcuts to be unlocked. You may find a slightly more efficient path to get where you need to go, but you still must manually traverse there each time, leading to quite a lot of repetition in traveling to places until they are fully explored, which I found fairly annoying. The game does justify this loop (both in terms of gameplay and narrative), but I think they could have easily made it 30-40 minutes instead of 22 without detrimental effect. The current, relatively short time limit feels like it's there to force frequent repetition and pad out the average game completion time. Not a good reason.
The story is mostly in service to the gameplay. It's predominantly delivered via the literal writings on the wall of a precursor race that were on a big McGuffin chase, the purpose of which are simply to set the player on the same McGuffin chase. It's a engaging as a clue hunt, but I can't say the story is engaging by itself.
On the positive side, I do like the game's style and what they've done with relatively simply graphics. The ship log mechanic is absolutely essential and extremely well implemented; best implementation I've ever seen for this type of game in fact. As said, the clue hunt is engaging and clever...I just wish finding each clue wasn't preceded by so much repetition.
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