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mcbisquick

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mcbisquick

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#1  Edited By mcbisquick

I'm pretty sure the trailer shows that something happened with Kyrie during whatever deal led to Nero losing the demon arm. At least, that's what I'm assuming.

I was hoping for a DMC 5 for a long time. I think 4 was really good, and 3 is one of my favorite games. While not terrible, I thought DmC was kinda unnecessary, and also carries a lot of problems in both gameplay and tone. So I feel like I should be doing backflips over the fact that they're finally making the game I wanted, but yeah...this trailer wasn't great to me either.

This is nitpicky for sure, but the characters just seem so damn unpleasant to look at. It kinda reminds me of when they released a tech demo pre-DMC4 where Dante looked kinda off there too. He got tweaked, and people got used to the new look by the time the game came out, but this seems like they're trying to move it more towards that DmC look. Where things might be more realistic, but that actually means it's pretty hard on the eyes and lacks any noticeable style to me.

The brief bits of gameplay looked just okay to me, but you also have to remember that DMC 4 came out ten years ago. So there's really no guarantee at this point that they can capture the magic of 3 and 4, or even if they're going to try to. I'm not super excited based off what they showed, but they're at least trying to make what I wanted. So no, I can't say I'm excited for anything beyond the title at this point, but I'm willing to keep an open mind.

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mcbisquick

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At my current job, our department closes up at 8 (the rest of the store is still open, though). Shifts have about a half an hour of wiggle room for any sort of cleaning or random stuff that might come up, and most of my coworkers who close will help a customer in that little window. But if there's no more work to do at 8, they're out. However, this job is more appointment based, and customers usually are considerate enough to at least call to let us know they're running late and to ask if we can do them that solid.

My last job was more straight-forward retail, and closing procedures usually started 5-10 minutes before the actual close time. 5 minutes ahead we would let any customers in the store know it's time to wrap up and get what you want. Most people were considerate about this and hustled to get what they needed, but sometimes you would get a last-minute douche who thought that because they showed up 5 minutes before closing, that entitled them to 15 minutes of shopping after that time.

I understand stuff comes up in life and schedules don't always line up neatly. I wouldn't turn somebody away if I was still there at 6:01, but it is past closing and I would ask them to show some real urgency. And if the doors are locked and you just missed me, then tough break. Anything after closing time is a favor, in my book.

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#3  Edited By mcbisquick

For me, it's five. While I've played most GTA games, it was always pretty casual. I would do some missions, goof around for a couple of hours, but eventually lose interest. Five turned into a complete obsession for me, though. Like @ntm, I can only speak to the updated version, but I loved the first person perspective. It made driving feel more like an activity that you had to pay attention to while doing, and it also really helped me appreciate the detail of the game's world. It was also probably the most that I've laughed or enjoyed a story from a GTA game.

Lot of fond memories with that game. It's pretty great.

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I've mentioned on a few other threads here how much of a pain it was to S rank every boss in Cuphead. But that's a completely voluntary thing I chose to do. A regular run of that game is by no means the toughest thing I've played, although it is a solid challenge.

I play a lot of tough games, so it's hard to decide one. My impulse would be to say a platformer, but the toughest ones for me were probably games like Super Meat Boy and Trials which could be maddening at times, but being able to instantly restart mitigated a lot of the frustration for me.

It's one of my favorite games, but the original release of Devil May Cry 3 was pretty damn tough. I'd say either that, or pick any fighting game I've managed to beat. MK9 and Tekken 7 probably stand out the most. I'm just not good at fighters, for as much as I enjoy them.

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My first playthrough (regular difficulty, not going for any grades) took me about 9 hours, I believe. And then I went in to S rank all the bosses (which is a terrible idea, don't do that) as well as get all the achievements. And then the developers patched out a weapon-switch glitch I used to get some of those S ranks, so I felt obligated to go back and get those S ranks legitimately.

After all that, Steam says I have about 53 hours put into Cuphead. I love the game and it was my personal GOTY last year. But I also don't want to play it again for a long, long time.

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I'm with you. Love that fight. But Bloodborne has no shortage of flailing giant beasts, so I have to say I prefer phase 2. It was really the last thing I was expecting for him to do, even if it didn't give me as much trouble.

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I played and beat it back on the PS2. Honestly, I had a few significant gripes with it. I thought it dragged out way too long, the combat was pretty mindless, and some of the character voices are really damn irritating. But the game is gorgeous, and there's something about the style and story that just makes the world pleasant in spite of some of those annoyances. Okami is a weird game which I'm really glad I played from a stylistic standpoint, but the gameplay issues I had as well as other nitpicks always turn me off the idea of replaying it.

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I've been calling Hollow Knight the "Best Game I didn't Actually Enjoy Playing" of 2017. Loved the tone, the visual design, and I thought the controls were really snappy. But for me, there's something about how that game flows on the exploration side that was more exhausting than rewarding. I didn't like the map system, and I really didn't like how environmental hazards throughout most of the game didn't just damage you but knocked you back to a checkpoint so you had to redo a lot of the platforming. Also the really meaningful upgrades felt few and far between, so it never felt like getting around ever got substantially more fun.

I did get the Dream No More ending, but finishing the game felt like something I was doing more for pride than enjoyment. Still, I'm glad it clicked with other people. It's a very impressive game. I just wish I liked it more.

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#9  Edited By mcbisquick

I don't feel like I love the game as much as others do, but that's almost entirely due to gameplay problems I have with it. It just doesn't have a lot of depth as an action game to me. If it weren't for how the game is able to transition from its regular combat to the shoot-em-up stuff to at least change things up a little bit, I could've easily gotten too bored to finish it.

What kept me going was the story, which I think is still the best story in a game for me this year. Whether I liked or hated anyone in the main cast, the game did a good job making you feel invested in their outcome. Even when the game could be a grind, I wanted to keep going because I wanted to believe there was some hopeful ending for these characters trapped in a cycle of destruction. And I thought what the game does with Ending E is a surprisingly brilliant way to achieve that. I'm not gonna say all of it's perfectly paced, but it's a story that stuck with me long after I finished it.

So yeah, if its story doesn't grab you in some way like it did for me, I suspect you will have a lot of trouble getting anything else satisfying out of the game. To me, that's the game's one real selling point.

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@davosplat: Yeah, my stress with playing horror games made it easy to put off all year but I planned on giving it a shot eventually. Then I heard they were releasing the gold edition, so I figured I would wait on that and see if the whole package is worth it.