I fall into the hardcore fan camp, because DMC5 was exactly the game I wanted from Capcom for many years. Concluding a story I've been invested in since 3, perfecting a combat system that I think is the best in all of action games while providing new features with it. 5 is now my favorite game in one of my favorite series (and easily my GOTY so far).
But I totally get why its take on action isn't necessarily for everyone. While I think it's more approachable than fighting games by and large, I can see where you're coming from in that classic Devil May Cry has always been about throwing yourself into a sort of grind. The emphasis on its grading system and increasing difficulty options is all about mastering its combat. It's why the level design might not impress you, because the series always prioritized the structure of enemy waves in terms of numbers and variety.
But that mastery is a lot of where the satisfaction comes from for me, and I feel like Ninja Theory never had a firm grip on that in their game.
DmC's "simon says" color coded stuff was an arbitrary limiter to your options in a fight, whereas classic DMC leaned harder into the "Here's an ever expanding arsenal of weapons and abilities, so experiment" approach. Maybe that means your first playthrough isn't the smoothest, because you're still figuring stuff out. But it also makes the game more rewarding to me because I've been playing it off and on since it came out throughout the year, and I feel like I'm learning something new every time I boot the game up. It's a cool feeling, but does require some dedication that maybe other action games don't demand as much of.
DmC played alright in its own respect. There were cool moments to be had. But it's super easy compared to the classic series, and I never felt compelled to go back to it and actually get better like I did with DMC 3, 4, and now 5.
I also hated the writing in that game a lot. Like, a lot. But that's not really worth ranting about at this point.
Sorry for the long two cents here. I just love DMC 5 and I love talking about it. Like I said, I think you do have a point in so much that DMC 5's most rewarding aspect will come to the people willing to dive into it over and over. To see how weapons and abilities can combo effectively, to go for better grades on higher difficulties. Other character action games mostly aren't trying to do what DMC does, but for me that's probably why I missed it so much over the years.
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