I am always a little disappointed when games seem to think the game design of this genre ended after SOTN. I have always thought the height of the castlevania style metroid game peaked with Aria of Sorrow and Dawn of Sorrow, but very little takes inspiration from their mechanical improvements on the formula.
I have to wonder if the controller tracking for the flashlight wasn't working right because they had the background set to almost the exact same red color?
Hopefully there's an option for the japanese voices, also i wish all these dubbed were by american speakers, that British accent never sits well with anything anime.
Dragon Quest games do not have voices in Japan at all, they only added them for the western releases for 8 and 11.
Alex should really be using the powers he has unlocked a lot more often, debuffs like warp may seem like "whatever" when you read it but they make enemies go down a lot faster. Leveled up biotic abilities pretty much mow down the opposition in this game.
Therum is the hardest 2 fights in the entire game, dont feel discouraged by them. Early fights with a powers class is harder in ME1 because the cooldowns are high and you havent unlocked or powered up the abilities yet, but later in the game you can really murder everything easy.
Edit: Also are they not using armor mods? Pop in some shield boosters there and it makes a huge difference.
The game has a slowish start (1-2 hours) before it really starts to pick up with the people you rescue selling cool stuff and getting more items. Once it does I have had a lot of fun with it, it is totally a classic Castelvania styled metroidvania in most ways though so do not go in expecting a character action game.
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