I'm a bit conflicted because I don't like the idea of gatekeeping games but on the other hand the Souls games have always tied the difficulty and death mechanic into the story. Death, dying, and difficulty has never been more highlighted than it is in Sekiro now.
The game's narrative stems from you dying and being undying. It's a lot like the whole ordeal with the Undead curse in Dark Souls, only the tone has shifted from "you will die over and over again" into "you dying is hurting the world and the people in it". There's a bigger and better connection to the story than there was in previous games and I actually feel a tinge of regret and guilt when I see the Dragonrot notifications pop up. I don't know these people all that well, but I know I'm causing them suffering with my poor play. Which makes it getting better at the game feel better also. I'm playing well not just so I don't die, but also so these people don't share the pain of my mistakes.
But this is also a 100% single player experience. One thing about the Souls games was the difficulty could be mitigated by summoning other players. That's pretty much akin to easy mode, even if your summons were worse than you. Just having an extra body to take aggro off, even if they weren't very good, helps against boss fights you're facing a wall on. The fact that there are NPCs to summon for almost every major boss fight in each of the Souls games shows that they at the very least wanted to give players some help if they were struggling solo. But as far as I'm aware of (I'm past the first lightning boss) there's been only one case of an NPC fighting along side you and he was pretty worthless. The game is leaning pretty heavily on the "No, seriously, get good" issues this time around. As much as the game rewards "lame it out" in some early boss fights, eventually you can't cheese enemies by running away or chipping at their health. You need to master or at least get way more familiar with the perfect deflect and posture system. Some people just won't be able to beat this game.
It honestly makes me worry about future games in this genre. I'm getting older, I can notice a significant decrease in my finger dexterity in some games. When I'm no longer able to physically get good, I don't know if I'll be able to play these kinds of games without some sort of difficulty adjustment. Luckily that's where mods come in, but judging from how defensive gamers got over people modding out Mr. X from RE2make I doubt it'd go over well.
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