@bladeofcreation: That both made the same arguments is where I disagree. They might have felt the same thing about it but Vinny knew how to voice it in a convincing and non-repetitive way.
I am massively looking forward to Persona 5 but I don't think it will hold a candle to some of the good WRPG releases this year, like hopefully Tides of Numenera.
There's no coherent story in Overwatch because no one at Blizzard remembers how to write conflict without some magical corruption affecting characters.
I have yet to see a single person use voice chat and so far insults were left at a bare minimum. I mean sure sometimes someone complains that someone else played badly or picked dumb shit but that's it really, it wasn't even decorated with cuss words so coming from Dota 2 this is absolutely nothing. I'm guessing not having public K/Ds and stats does wonders.
@zevvion: The richness of character building, the map endgame and crafting. PoE intentionally makes a lot of references to Diablo 2 with some of the enemies and quests but honestly when I look at how they've built on D2's legacy I'm almost willing to say it's better than D2 too. Itemization in D2 was great but PoE managed to put even more layers on top of it with sockets and links. The currency system works really well too because currency isn't just currency for buying items but at the same time fills the role as crafting materials, creating a natural currency scarcity that helps keep the economy somewhat stable.
D3 on the other hand first fucked up by featuring an auction house at release, then afterwards they took it out and the entire idea of item trading with it. Granted I haven't played D3 for a while and I've seen people mention PoE doesn't feel massively rewarding at low level but I'm convinced it is ultimately a much deeper game.
@zevvion: Path of Exile is massively superior to D3 in every way except performance and arguably artstyle, honestly. And a new league is starting there soon too. If that's the kind of game you're leaning towards then I'd pick PoE.
@belegorm: Nashandra is the last damn boss of the game, obviously that's going to be a spoiler and it's also considered to be sort of a story twist. So yeah names can be spoilers but not every name or even most of them. What does it matter that I know there is some boss called Wolnir or the Ruin Sentinels? Hell I haven't played Bloodborne yet and I read a bunch of bossnames already but why would any of that be a spoiler as long as I don't see any actual gameplay?
My problem isn't necessarily them trying to avoid spoilers, my problem is that I'm thinking more and more their game coverage on the podcasts is pretty trash and part of the reason is how much they have to tip toe about being as unspecific as possible. They can't even cite any early game happenings and actually talk about exactly how a specific fight went even when they want to use it to make a broader point about a game. Instead it's all left in unbelievably vague terms that tell me absolutely nothing if regardless of me having played the game or not.
Spoiling games outright would be a terrible move but the Bombcast (and the internet at large) has gone way off the deep end when it comes to what's even considered spoilers these days. When they are afraid of even naming general AREAS you visit in Uncharted or even naming a random boss or description from Dark Souls 3 as if someone playing it right now would somehow get his experience destroyed if he knew he's going to fight a certain "Lord Wolnir" at some point then you've just gone too far.
I mean I hate spoilers, dear god do I hate them, but I think actual spoilers are only secret things like plot twists, hidden mechanics and secrets.
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