Just adding a voice to the pile: I am 100% on board with a more chill looking back on the year, giving each game space for folks to give their year end thoughts.
Metal Gear Solid is less complicated than Kingdom Hearts for the simple reason that Kojima was fired before he had a chance to seriously incorporate time travel (goofs in MGS3 not withstanding). Kingdom Hearts was similarly convoluted but totally manageable until Dream Drop Distance, at which point everything goes off the rails into total incomprehension.
So this entire time I thought this game was being made by the same dev who made Darkest Dungeon and so that's why so much of the gameplay was a lift from DD. But apparently it's not? And so this whole thing feels way, way grosser to me now.
@alternate: After you get 100% in Konami Picross, you can replay all of the levels, but you can't put X marks on the spots you know are going to be left blank. So like if a row has a 0 on it, you can't block that out, you just have to keep in mind that no filled in block go there
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