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Game » consists of 8 releases. Released Oct 10, 2007
HD Remaster is a term to a single game that has been updated to conform with the HD standards on that console.
A heads-up display is a graphical overlay of vital information used in most modern games.
Rooms that are either invisible or extremely hidden. Players are rewarded with health, easter eggs, weapons or traps.
A rendering technology using lighting with a larger dynamic range to create more realistic images.
A hostile artificial intelligence, or "rogue AI", is a synthetic being that has turned on its creators. Among the most famous rogue AIs from video games are SHODAN (System Shock) and GLaDOS (Portal).
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
A list of games that have their own in-game graphical achievement menu. Used for showing current progress towards achievements or trophies.
These achievements are not official Xbox or Steam Achievements, nor PlayStation Trophies; however, they are designed to encourage the player in the same manner.
Games in which basic tutorial processes are relayed through environmental elements opposed to, or in addition to, text/speech walkthroughs.
The 2008 Interactive Achievement Awards celebrated the best games of 2007.
A cutscene (usually using the in-game engine) which allows the user to contribute to or modify the action- such as changing camera angle, zooming in and out, or being able to move the player character around actors playing a scripted sequence.
Placing the player in an environment and making them feel alone. Games often use this for atmospheric effect.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Jumping puzzles are generally implemented in fast-paced action games as a way to slow down the progress of the player. Failure often results in certain death.
The opposite of open-ended gameplay, linear gameplay uses scripted events, Quick time events, cut scenes, and a restricted path to tell a story exactly how the writer intends, and control elements of the action.
A MacGuffin is a plot device, having little importance itself, which exists purely in order to motivate characters and/or advance the story.
"The cake is a lie," "Weighted Companion Cube" and "Still Alive" by Jonathan Coulton
Somebody wrote or drew a message on the wall, maybe it was in blood, maybe they had a marker handy; but now here you are, reading it.
A post processing effect that blurs and streaks the entire frame. Loosely based on the behavior of real-world optics.
Platforms conveniently moving you towards your destination to allow the crossing of large expanses which would otherwise be impossible to cross.
PC games that support the use of two or more monitors.
When gravity's pull can not harm a player, no matter the distance.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
A USB haptic mouse replacement peripheral. The name comes from the fact that the falcon is the predator of the mouse.
When a game's villain seems to be constantly watching and commenting on the player's actions.
An open source 3D graphics API used in computer and console games.
Games that have had an Original Soundtrack album released.
A common type of bug where players can leave the intended confines of the game world or map. Exploited in many multiplayer games for easy kills.
An advanced shading model, including diffuse, ambient and specular shading, with per-pixel lighting. Developed by Bui Tuong Phong, it was introduced to gaming with the Sega Hikaru arcade system in 1999. Since the mid-2000s, it has been the most widely used shading model in modern 3D video games.
Physics play an important part in this game in solving puzzles and/or combat. Notable examples include the Gravity Gun from Half-Life 2, and the Force Powers from Star Wars: Force Unleashed.
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