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Game » consists of 8 releases. Released Oct 10, 2007
Voice actors don't always get an NPC to represent them. Sometimes voices have no visible speaker.
Spectrasonics Distorted Reality 2 is a sample library used in many video games, movies, and television shows.
The 2007 E3 Media & Business Summit took place at the Barker Hangar in Santa Monica, California on July 11-13.
An Easter Egg is an intentionally hidden cheat or hidden content in a video game, also known as a "secret".
Electronic music is one of the broadest classifications of music, and has been a staple of video game soundtracks since the 90s. The genre's main trait is the use of electronic instruments.
Long elevator rides meant to hide the game loading.
When a song is played over the end-credits, often by a famous artist.
Well after a game's release, a developer will patch in a different ending to the game.
A puzzle where you have to use your surroundings, i.e. "environment" in order to progress.
When the main character at some point has to escape from a confined area, be it a dungeon, a prison cell, or a penal colony.
To elude, escape, or get away from. Some games require players to escape from some people or things to perform some objective or avoid death.
An evil organization is a group of super-villans who are hell bent on world domination or something of a similar nature. Usually defeated by a single Spy/Superhero/Average Joe/small child.
A main menu background that changes scenery as the game progresses.
When will those crazy scientists learn? Be it killer robots, invasions from outer space, sentient computers or mutations; they always seem to have the habit of leaving a big mess behind for you to clean up.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
Games that feature an antagonist--someone who opposes the game's protagonist--that is a woman.
This concept is for games where at least one of the main characters is female.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
Platforming from the character's point of view.
The First-Person Regain Consciousness is regularly seen in First-Person-Shooters.
Foreshadowing is a plot device that allows the creators to leave subtle (or not-so-subtle) hints about future events in the game.
(PC)
Toilets that can be used in-game. Neat, but easily abused, which seriously impacts virtual water conservation.
The eighth annual Game Developers Choice Awards celebrated the best games of 2007.
When there is in-game advertising in one game for a different title, normally one by the same developer.
A characteristic present in game characters with a superior state of mind reflected in how they solve problems and their way of approaching situations.
Graffiti is the practice of painting, etching, stickering, pasting, or in any way marking public or private property with lettering or images for a variety of different ends. Depending on one's perspective, graffiti can be considered either art or vandalism.
Gravity is a physical phenomenon, specifically the mutual attraction between all objects in the universe. In a gaming setting, gravity determines the relationship between the player and the "ground," preventing the player or game objects from flying off into space, and hopefully acting in a predictable/realistic manner.
A gynoid, or fembot, is a feminine humanoid robot.
Havok Physics (Havok) is a physics API developed by Irish company Havok and released in 2000. It is used in video games as a physics engine, allowing for realistic interactions between in-game entities.
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