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Game » consists of 8 releases. Released Oct 10, 2007
The 1500 Megawatt Aperture Science Heavy Duty Super-Colliding Super Button is a fixture at the Aperture Science Enrichment Center, as part of the many clever/sinister puzzles designed to test subjects' ability to think with portals.
A device that can fire portals on to surfaces which you can then walk through. It's as awesome as it sounds.
A stationary gun that automatically shoots at targets.
This term can refer to both a visible shot onscreen in a shooter, or a round that has been fired from or currently loaded into a weapon.
Not just any button in a game but a 1500 megawatt Aperture Science Heavy Duty Super-colliding Super-button. Used with the High Energy Pellet to get to the exit of the test chambers.
There's no sense crying over every mistake. Just keep on trying 'till you run out of cake.
A narrow platform positioned high in the air that functions as a walkway. Commonly seen in auditoriums and industrial areas.
A computer is a common object in video games. They can be used for many purposes; to trigger objects - such as a lift or a bomb, gather information, or even to play games.
Doors are a common object in most video games, as well as the keys and objects needed to open them. From role playing to shooters, doors are an important component of many games.
A machine designed with the purpose of moving objects or characters vertically.
Glass is a transparent substance made from compressed sand.
Considered one of the most frequent and controversial implements of destruction in video games and real life, guns are devices that fire projectiles with explosive force.
Jumpsuit is the name for a clothing article that is a pair of pants and a jacket combined. Origionally, jumpsuits were the garments that skydivers wore when jumping from a plane. However, jumpsuits have become known as any one piece suit that is worn with a specific purpose in mind.
A laser is a focused beam of light, invisible through the air without some other medium (such as smoke) to illuminate it. Lasers are often used in video games as part of a targeting system, or as an offensive weapon in their own right.
An object and/or gameplay mechanic that allows a laser to assist in aiming a weapon. It is often in the form of a weapon attachment that is used to assist in close quarters combat with the accuracy of guns.
Protective footwear developed by Aperture Science for use in testing the Portal gun. Used by Chell in Portal 2.
An office chair is a chair that is designed for use at a desk in an office.
Portable holes are "holes" that you can carry with you, and if "affixed" to a surface, will make a hole there. If put on a wall, someone could go through the wall, if put on the ground, it can make someone fall in the hole or warp somewhere else, depending on the game.
A physical technological doorway that connects two distant locations.
A smooth plate that, when interacted with, will trigger a mechanism of some sort. It could be the unlocking of a door, or a dastardly trap.
Small portable audio device originally known as a "wireless", that receives signal from a radio tower. May emit static when monsters are nearby, or emit voices when a talk show host is on.
A surveillance camera transmits a signal to a set of monitors. They are usually found in high security areas.
As a modern commodity, toilets have been portrayed very well in video games over the years.
A gun turret is weapon mount designed to protect the user or mechanisms of a weapon system. The weapon itself is not a turret, but rather the protective housing of the user or mechanisms of the weapon system.
A type of sign that indicates hazards. Warning Signs are often found around potentially dangerous places, and may communicate via language and/or ideograph.
Weighted Storage Cubes appear in the Portal games and are large metal boxes employed in Aperture Science experiments.
A space-time tunnel that connects two distant locations in space.
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