A 2004 game and i still rivals alot of games now days. Seriously i just decided to play it again after it being 2 years and game must be updated by valve or something because it looks so good i swear i dont remember it being this good looking at launch and i ran it at max.
Half-Life 2
Game » consists of 18 releases. Released Nov 16, 2004
Several years after the Black Mesa disaster, Gordon Freeman awakens from stasis to aid a resistance movement against the Combine, a collective of trans-dimensional aliens that have conquered Earth.
I cant believe how good half life 2 still looks.
The Source Engine has got to be one of the best video game engines ever developed in terms of shelf life.
" They have updated it with the HL: Ep 2 version of the Source Engine. That's why.Ya did they not do that with most of there games.But I completely agree with your point, Half-Life 2 still looks great."
I'm playing episode 2, it's okay, could be better. I think what is strong is the design of the game and how clean everything looks. But i'm not that impressed these days, but still sort of impressed.
I have to agree. I played Lost Coast the other day, which I believe uses the HDR (?), I could be wrong, but it still looked very good. I was very impressed, and after 7 years, that's a huge accomplishment.
I'd say it looks about on par with games today in some spots, but below average in others.
I mean, I guess it looks great if you qualify it as a game that came out in 2004.
I wish I lived in you're nostalgia fogged fantasy world, because I just played it for the first time, and it looks and plays terrible and terribly...
The hi-res textures, the screen resolution, and the dynamic lighting are all very good. The dynamic lighting and shadows are probably the biggest deals and it's stuff you don't see done well on the consoles. Hmmm can't remember if the shadows were dynamic or not in HL2 - if not they are really top notch baked-in shadow maps.
The biggest thing tho is how great the 3d collision detection is. I have never fallen thru a crack in the world or gotten stuck on a railing, or popped up onto something I can't down from in a Source Engine game. Unlike almost every other game out there. Mass Effect 1, Mass Effect 2, Gears of War, Infamous, off the top of my head all have areas of busted collision geometry or just busted detection. Not even going to mention Fallout.
In 2004 it looked freaking amazing.
I know peopel who played it this year for the first time who thought it looked pretty good. Not as good as the upcoming AAA games, but pretty good." I wish I lived in you're nostalgia fogged fantasy world, because I just played it for the first time, and it looks and plays terrible and terribly...
You should come check out my nostalgia fogged fantasy world, it's pretty rad, Ocarina of Time still looks amazing... First person sling-shot... GOTY 2011.
"
Plus the same engine runs L4D2 and Portal 2, both of which look pretty great.
Lol, yeah going after how Half Life 2 plays and then posting ocarina of time as a example of smooth gameplay is a great idea. I loved Z targeting too, but I didn't kid myself and tell myself OoT played great.
@ The rest of you:
As far as how Half Life 2 looks by todays standards it's no front runner by any stretch of the imagination, but the expressions, lip syncing, voice over and believability of Valves characters still takes a colossal poop over anything else released in the last 5 years. Whats better then Half life? Killzone? Halo? Neither one of those games comes close on many of the more important factors, and so Half Life 2 is still king of the SP FPS.
CoD4 looks like shit compared to Modern Warfare 2, yet they run on the same engine. I think it's just safe to say that EP1 and EP2 are just iterative updates to the engine and will obviously look a touch better, only a year seperates both Left 4 Deads and yet the second one looks quite a bit better.
My point was mainly that the Facial Expressions and Lip Syncing no matter which version of Half Life 2 you're playing is still far better then most games today. Add in the varied gameplay, characters that aren't just cardboard standouts and amazing sound/music and you're left with a visual experience that like I said before still beats games like Killzone 3 and Halo Reach.
" I wish I lived in you're nostalgia fogged fantasy world, because I just played it for the first time, and it looks and plays terrible and terribly...The fuck? I played Half-Life 2 (and episodes 1 and 2) for the first time last year and it certainly does not play terribly.You should come check out my nostalgia fogged fantasy world, it's pretty rad, Ocarina of Time still looks amazing... First person sling-shot... GOTY 2011."
" Find me a game with better atmosphere that isn't Bioshock.Dead Space?You can't."
I find that I only enjoy Half Life 2 when I'm not actually playing it. I can reminisce about how good it was, but if I try to play it I just find myself saying "Well, it's a lot better after this part..." over and over until the end.
For those wanted to replay Half-life 2 and have a monster pc, take a look at the Half Life 2 cinematic mod ( http://www.cinematicmod.com/ ). Ultra high-res textures, models, and environment change the feel of the game considerably.
I played Half-Life 2 for the first time quite recently without everything on max and it looked completely fine to me, so yeah, graphics-wise it holds up pretty well.
" The cinematic mod disgusts me. "Yeah I really don't like what they did with Alyx at all.
"
The Source Engine has got to be one of the best video game engines ever developed in terms of shelf life.
"
Not really, they just keep updating it. The only reason it seems that way is because they don't sell it to other developers they don't need to put a new number after the name like the Unreal 3/3.5 engine but even today there are games that come out using an updated version of the Unreal 2 engine.
" @Potter9156 said:Assassin's Creed 2. "" Find me a game with better atmosphere that isn't Bioshock.You can't."
@natetodamax said:
" @Potter9156 said:" Find me a game with better atmosphere that isn't Bioshock.Dead Space? "You can't."
" @natetodamax said:/unfollows" @Potter9156 said:Assassin's Creed 2. "" Find me a game with better atmosphere that isn't Bioshock.Dead Space? "You can't."
" I'd say it looks about on par with games today in some spots, but below average in others.I mean, I guess it looks great if you qualify it as a game that came out in 2004. "It looks multitudes better than Oblivion which came out a year later. I'd say implicitly, it looks great for the time and maybe it holds a candle to plenty of modern games too.
" @ajamafalous said:I agree, though to be fair, Oblivion is an open-world game and so looks worse by consequence." I'd say it looks about on par with games today in some spots, but below average in others.I mean, I guess it looks great if you qualify it as a game that came out in 2004. "It looks multitudes better than Oblivion which came out a year later. I'd say implicitly, it looks great for the time and maybe it holds a candle to plenty of modern games too. "
I dunno, it's been probably a year since I've played HL2, I guess I should go boot it up for a bit to see if I'm remembering correctly.
" @FlamingHobo said:Actually the engine you're referring to when they say "Powered by Unreal Technology" is an updated version of Unreal Warfare which is 2.5 and was not just an updated version of 2. It was a totat reworrking of 2 and it's what made Unreal Tournament 2003/4 possible. Unreal 2 and Warfare are very different beasts. Also, VALVe do indeed sell and license Source to other developers in many industries too, not just game development. The reason why Source looks so good and so current now is that VALVe designed it to be modular from the beginning which means that they can replace/update/overhaul any single specific aspect of the engine as they need to. When Source was released its renderer only supported Pixel Shader 2.0 (due to agreements with ATI) at the upper end, but later when The Lost Coast was released the renderer gained support for Shader Model 3 and the same is true of many aspects of the engine from disk access, to cloud support, the platform support and right through whole milieu of what makes a game engine an engine. Of course, the licensing and branding of the engine doesn't change, nor do a lot of its assets (though they do expand - the Director for example was added later in the L4D days) so the engine has indeed had an incredibly long shelf life when compared with many of its contemporaries. In fact its only nearest equivalent would be Gamebryo and that's not even on the same level as most companies have really used that as renderer."Not really, they just keep updating it. The only reason it seems that way is because they don't sell it to other developers they don't need to put a new number after the name like the Unreal 3/3.5 engine but even today there are games that come out using an updated version of the Unreal 2 engine. "
The Source Engine has got to be one of the best video game engines ever developed in terms of shelf life.
"
A lickle bit of modding can spruce it up even more.
Unless you're like 10 years old, I don't understand how you can feel nostalgia for a game that came out in 2004? That's like me saying, "If you don't feel Nostalgia every time you hear *x song* from Dragon Age 2, I feel bad for you." Sure, they're both great games, but nostalgia has to be brought on by distant memories I think, and I just don't consider a game that came out when I was in my later years of college to be a distant memory.
Anyway, I just played through Half Life 2 again two weekends ago, and I personally don't think the graphics have aged very well at all. Everything is so blocky and static. I guess, if you want to qualify it with, "for a game that came out in 2004", then you've got a point, but shit Bubble Bobble still looks great for a game that came out in 1990, so really that means nothing. The gameplay on the other hand is still as much fun as the day it came out. Slicing off a zombies head with a flying sawblade will NEVER get old.
" @thehexeditor: Unless you're like 10 years old, I don't understand how you can feel nostalgia for a game that came out in 2004? That's like me saying, "If you don't feel Nostalgia every time you hear *x song* from Dragon Age 2, I feel bad for you." Sure, they're both great games, but nostalgia has to be brought on by distant memories I think, and I just don't consider a game that came out when I was in my later years of college to be a distant memory. Anyway, I just played through Half Life 2 again two weekends ago, and I personally don't think the graphics have aged very well at all. Everything is so blocky and static. I guess, if you want to qualify it with, "for a game that came out in 2004", then you've got a point, but shit Bubble Bobble still looks great for a game that came out in 1990, so really that means nothing. The gameplay on the other hand is still as much fun as the day it came out. Slicing off a zombies head with a flying sawblade will NEVER get old. "Take a chill pill buddy. You're entitled to your opinion.
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