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Game » consists of 18 releases. Released Nov 16, 2004
An AI companion is a computer-controlled ally who follows and aids you through your adventures or who requires your protection. The AI companion's survival is often essential to game and story progression.
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
The inferred primary antagonists of Half-Life 2 and its Episodic expansions.
A staple in modern shooters. They hide, crawl, creep, climb and jump, and are usually pretty weak but hard to hit.
Extraterrestrials appear in many video games in a variety of styles. Sometimes they're evil, sometimes they're benevolent, and sometimes they're very similar to humans.
Games with stories that involve aliens invading another planet.
Instrumental music, often electronic, that does not follow conventional music structures, instead using various sounds to create a mood. Ambient music can evoke many different feelings in the listener, from tranquility to creeping dread.
Animals and Creatures that serve to populate levels and give the world life. Usually passive and may try to avoid or runaway from the player, But some may become hostile to the player once attacked/provoked. Some may not be able to be interacted with at all either being in the background/foreground or too far away.
Games that allow fauna to be used as weapons.
An aggressive species of extra-dimensional insects, antlions are a common foe that Gordon Freeman encounters during his adventures across Half-Life 2 and its episodic installments.
The Antlion Guard (also called Myrmidonts - or Myrmileonids, which means "Ant Lion" in Greek - by Vortigaunts) is much larger and stronger than the Antlion, and is a very formidable foe. Within the Antlion society, the Guards defend the Antlion nests' outer perimeter and entrances, and they control and keep order within the Antlion colony. Vortigaunts can also harvest Bugbait from slain Antlion Guards.
In these games, there is an actual number or meter on-screen that shows how much armor the player has. Rather than being treated like equipment or a power-up, this armor serves more as a secondary health pool.
Artificial Intelligence, or AI, commonly refers to the programmed behaviors of NPCs in a game, whether it's the fact that a soldier takes cover behind a wall in Gears of War, or that townspeople cheer upon your arrival to their village in Fable.
A creature from the Half-life series, it hangs from a ceiling. From there, it lowers its tongue, hoping to catch anything and pull it up to be eaten.
Betrayal is when a person breaks the trust and faith that others have placed in them.
Technology based on biology.
Bipedal Digitigrades stand, walk or run with its toes touching the ground and the rest of its foot lifted, creating a the legs to bow backwards and then forwards, while also standing upright like a human being would. This is popularly seen in anthropomorphic animal characters, aliens or monsters, Werewolves being a prime example. Unguligrades are similar but instead of toes, they have hooves.
Necessary to sustain life in organic creatures, the crimson fluid known as blood tends to make appearances when the body's structure is compromised in some way, a very, very common occurrence in videogames.
When blood will splash textures on walls or floors and even roofs.
Corpses disappear immediately or after a short delay. Often done to help maintain game performance, especially when physics are involved.
Using the Red Cross in an entertainment product is expressly forbidden by the Geneva Convention and international law, however some games don't realise that.
The most prestigious awards in the British videogame calender, the BAFTA Video Game Award honour the achievements of the best game developers and their games.
A tactic commonly found in first-person shooters which involves a player jumping repeatedly.
Often used as a catch-all term for any game's main story-driven mode of play, campaign mode usually refers to a linear sequence of levels with a continuous story and a definite conclusion, playable single-player and sometimes co-operatively.
Episodic games that were left incomplete due to the project being halted or cancelled before the final episode could be released.
Videogames with extreme or controversial content will often be altered for release in certain countries, usually to comply with local laws or prevent cultural misunderstandings.
When the protagonist is pursuing someone or something in an effort to kill or capture.
Owned and operated by the Academy of Interactive Arts & Sciences (AIAS) and presented at the D.I.C.E. Summit, the D.I.C.E. Awards, formerly known as the Interactive Achievement Awards, are regarded as the most prestigious awards in the gaming industry.
A distinct place within the gameworld that is widely feared by the NPC population, either because of some recent cataclysmic event or because of the bad reputation the place has gotten over time. NPCs will often refuse to enter said area.
An objective where players have to ward off enemies for a set duration.
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