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Pursuing and killing or capturing wild animals for sport or food.
A status of decreased cognition caused by a substance such as alcohol.
A cutscene (usually using the in-game engine) which allows the user to contribute to or modify the action- such as changing camera angle, zooming in and out, or being able to move the player character around actors playing a scripted sequence.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
The act of breaking the law.
This concept is for games in which at least one of the main characters is male.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
Moral dilemmas presented to the player that often have a significant effect on the story or other characters.
Some action-oriented games make use of motion capture technology to make character's movements realistic.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
Murder is the act of ending the life of another living thing against its will without the sanction of a higher governmental authority, such as the casualties that result from acts of war. It is generally intentional, at least in a legal meaning, but not necessarily.
Sequels that have the player controlling a different character than the preceding game(s).
Non-linear level design where the player is able to freely traverse the game world and choose where and when to visit certain areas in the game.
An enemy faction group in The Outer Worlds.
Any character you can control in a game is a Player Character (PC), as opposed to a non-player character (NPC), which is a character that can only be controlled by the game.
Swearing, cursing, call it what you want. It is an expression of anger or frustration, in most cases.
When the character the player is controlling dies as part of the game's plotline.
A physics system used to procedurally generate body movement similar to rag dolls.
Whether you've done some bad things in the past, or inadvertently helped open up a portal that unleashed an army of aliens that would destroy the world, video game heroes have countlessly fought for that one loftiest of goals, redemption.
Retcon, as it is more commonly known, is a change in an existing storyline to accommodate future games in the same fiction.
Revenge is an act of violence, financial ruin, or emotional torment that one person or group carries out against another, in response to some perceived wrongdoing.
Larceny by threat of violence. In video games you either plan and executes such robberies, or your job is to prevent them.
Rockstar's proprietary game engine.
Game mechanics traditionally found in role-playing games that are incorporated into a non-RPG title.
This concept is featured in games that have a character wearing a helmet or mask with a skull graphic or picture on it, or else a helmet styled to resemble a skull. This does not pertain to characters who actually have skulls for heads.
Whether it be cigarettes, cigars or pipes, tobacco or otherwise, everyone knows that smoking is bad for you - and that it makes you look undeniably cool.
When a character's accent hails from the Southern United States. Ranges from the languid drawl of the gentleman to the rustic vernacular of the hillbilly.
A gameplay mechanic which allows the player to move faster than the normal speed. Usually for a set amount of time.
Propelling oneself with kinetic usage of limbs while submerged in liquid (or otherwise fluid material).
A terminal illness is a sickness or disease with no cure. Barring a miracle, the afflicted will die because of it.
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