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The weakest and most agile of the specimens in Killing Floor.
Crowd control is the art of whittling down large groups of attacking enemies via the constant reassessment of the greatest threat to the player; achieved by constant player movement, and adjusting the aim to the closest threat, then quickly moving on to the next greatest threat, and so forth.
The Citizens for Undead Rights and Equality is a group that appears first in Dead Rising 2. They are compassionate towards zombies and view them as being just as human as the rest of us.
Any resemblance between Dancing Zombie and persons living or dead is purely coincidental.
Some games just won't settle for laughs. Some games make you want to cringe as you're busting a gut.
Darkness is used in games to restrict access, increase tension, or just to set a mood. Often the player has access to a light source that can mitigate its effect.
Deadly Gas is used in many games as an obstacle and usually causes the player's health to degenerate over time.
Many RPGs and survival horror games have the player find diaries written by people that were slowly transforming into monsters or zombies. Somehow, they make sure to keep writing in their diary, right up until they're no longer human, so that the player can read their mindlessly violent final thoughts.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
Decapitation is the removal of the head of a person or animal.
A catch-all term for the collection of gods, monsters, and spirits that manifest in the Megami Tensei series. The English usage is derived from the Greek word "daimon," which was used to describe ethereal beings both benevolent and malevolent.
The descendants are the zombie-like creatures you find in Uncharted: Drake's Fortune. They are cursed natives, and Nazis that have settled to the island and are blood-thirsty.
When developers and publishers can't resist putting themselves in their games, either in the title or actually within the game itself.
Diseases are medical conditions that have a negative effect on one's body. Some games revolves around a disease.
A mechanic often featured in multiplayer games that allows a player to stay on the battlefield after being mortally wounded, until they bleed out or are revived by a teammate.
The ducky tube allows this zombie to float on the water.
Durability refers to the condition of the currently equipped weapons and armor, among other things. Overusing the said item without repair generally results in it breaking or otherwise becoming non-functional. Many games with role-playing elements incorporate this feature.
Any game that represents a society noticeably worse or less desirable compared to those in the present. This can relate to kinds of political and economic organisation, excessive human suffering, social problems caused by technology, or as a result of an apocalyptic event.
Missions during which players are tasked with protecting a non-playable character or object from harm until a certain goal is met.
To elude, escape, or get away from. Some games require players to escape from some people or things to perform some objective or avoid death.
An ability that people use to bring back or return someone/something to thier original state.
When will those crazy scientists learn? Be it killer robots, invasions from outer space, sentient computers or mutations; they always seem to have the habit of leaving a big mess behind for you to clean up.
This page is about the concept of Exploding Heads. Exploding Heads come in two different forms - one, where they are used as a dramatic device (eg. Bionic Commando), and, secondly, where they are used as a weapon (eg. Alien Storm).
Extreme violence pertains to excessive amounts of blood, gore, or violent acts. These include decapitation, mutilation, dismemberment, amputation, defenestration, disembowelment, torture and much more.
Feral is a zombie dog that appears as a common enemy in Silent Hill: Homecoming.
These tortured souls are zombies that shamble aimlessly throughout the Plane of Fear.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
Flag Zombie marks the arrival of a huge pile or "wave" of zombies.
the most powerful non boss specimen in the killing floor game
The Flood Carrier form is an incubator for young infection forms.
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