02
Blight Club
Game Mess Mornings 05/08/24
GrubbSnax
839: Weird Bird Prison
Giant Bombcast
The Community Spotlight 2024.05.04
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Game » consists of 7 releases. Released Oct 23, 2007
Non-human secondary helper to main character and usually helping the main character when in trouble.
Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.
Bats are small, very social flying mammals. They may frequent caves or haunted houses.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
A style of animation that gives games a more hand drawn look.
An action that is sensitive to context. Like going up to an object and pushing a button, which would normally perform a different action, to interact with it.
Puzzles based around the format/shape of the controller and/or the buttons on it.
A non-interactive sequence within a game most often used for plot advancement.
The concept of a helpless female character in desperate need of rescuing by the protagonist, in most cases from a villain, or from a form of impending doom.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
Dragons were originally messengers from heaven, according to early Buddhist texts. In games, they can be among the most fearsome of adversaries, but there are some exceptions.
The 2007 E3 Media & Business Summit took place at the Barker Hangar in Santa Monica, California on July 11-13.
An Easter Egg is an intentionally hidden cheat or hidden content in a video game, also known as a "secret".
Games that feature an antagonist--someone who opposes the game's protagonist--that is a woman.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
Controlling by using different gestures such as touch, swing, twist, flick, and more!
These spooky entities are the spirits of the dead, returned from beyond their graves for generally sinister purposes. There's generally about even odds whether a particular ghost will be helpful or malevolent towards the living, but some ghosts just want to be left alone entirely.
Whether it be Mario vs. Bowser, Jedi vs. Sith, Link vs. Ganon, or Elves vs. Orcs, the forces of good are in an eternal battle with the hordes of evil.
Games in which the two main protagonists are of different species.
Usually found in adventure games, when players combine two or more items to create one or more new items.
Games made for a younger audience, usually between 3-9.
This concept is for games in which at least one of the main characters is male.
A level or sequence where the player must ride in a mine cart, and has some meaningful control over the character or the cart. The Donkey Kong Country series popularized these sequences, and gave them the stigma of frustrating difficulty at the same time.
Using gestures with the controller to control on-screen actions. Alternatively, these gestures can also be detected by motion-sensing cameras.
Games that can be played with one hand, typically using only half of a standard controller or only the mouse/keyboard.
By definition, a pirate is a (mostly naval) robber without commission from a sovereign nation. While maritime robbery has been around since ancient times, Piracy had its highpoint during the 17th century. They are easily identified by the "Jolly Roger", which is the traditional name of the famous skull flag.
Any character you can control in a game is a Player Character (PC), as opposed to a non-player character (NPC), which is a character that can only be controlled by the game.
Point and click is an interface featured in a specific kind of adventure game, where players click on objects and characters to interact with them.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
A multicolored spectrum of light shaped in an arc.
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