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Betrayal is when a person breaks the trust and faith that others have placed in them.
The ability to stop or reduce the damage from an oncoming attack.
When a character from an existing media franchise makes a brief appearance in a video game, sometimes without even openly acknowledging their origins.
A common fighting game mechanic that allows you to link normal attacks into a combo. Also known as a Dial-A-Combo.
Whether it's a hero's turn to the dark side or a villain becoming a hero, it's usually unexpected and will bring a whole new moral dimension to the story. Sometimes, they change they sides more than once.
A concept in games with multiple characters, a screen with pictures of all playable characters with the possibility of stat listings.
Typically found in fighting games, combos are a series of strung-together moves.
A non-interactive sequence within a game most often used for plot advancement.
It's all in the family.
An evil organization is a group of super-villans who are hell bent on world domination or something of a similar nature. Usually defeated by a single Spy/Superhero/Average Joe/small child.
Games that feature an antagonist--someone who opposes the game's protagonist--that is a woman.
This concept is for games where at least one of the main characters is female.
Fencing is a fighting method in which one uses a thin sword, such as a Sabre, a Épée, or a Foil to perform quick striking motions. Can be used in battle or in sport.
"Hand to hand. It is the basis of all combat." -Gray Fox
Henchmen are the loyal grunts caught in between the player and the main antagonist. Without them every game would be nothing more than a boss battle.
This is a concept in fighting or other action games of attacking an enemy in order to keep the enemy in the air, unable to fight back. This is also a tactic in tower defense games of keeping the enemy on the battlefield longer by manipulating towers.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
a jumping or leaping kick often portrayed in action movies.
In some action oriented videogames, the player is able to launch enemies into the air, and can sometimes proceed with follow-up attacks.
The ability to influence and control the thoughts of others.
Similar to Dance Fighting, characters are process to fighting but with instruments or singing.
Music based games may be growing in popularity now, but there have always been musicians in games. Whether they're in a band, play an instrument, or just sing into a hairbrush, these characters live for music.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
A page about different rivals seen in video games, such as Shadow the Hedgehog, the numerous rivals from Pokemon games, and so on.
Common concept in 3D fighting games that allows you to side step around your opponent avoiding his attacks.
Featured mainly in fighting games, special attacks usually require more than just pressing a button to activate. They are usually unique or at least varied between characters.
Those that attend a school seeking knowledge. In many video games (especially RPGs) students, most commonly high school students, are the protagonist of the game.
A special combo-move in fighting games that is executable after building a meter throughout the match (or round).
Commonly found in fighting games, a super meter increases when either a character takes or gives damage (depending on the game). There are many variations on the super meter, depending on the franchise or game.
Multiple fighters/people ganging up to fight another fight/group of fighter.
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