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A character in the game actually increase in size. This may be a temporary or permanent transformation.
An attack that does more damage than usual, usually affected by random chance and some sort of modifier.
The accent of someone traditionally from England. Not to be confused with Welsh or Scottish, which are totally different despite being sometimes referred to as simply "British" accent.
When the main character at some point has to escape from a confined area, be it a dungeon, a prison cell, or a penal colony.
Flashbacks take a player into a flashback sequence. Often playable, but not always.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
Moral dilemmas presented to the player that often have a significant effect on the story or other characters.
Characters that are overweight have more body fat than normal for their race, or at least look it. A character that is overweight may or may not have great strength.
Many games that feature a theft mechanic also include a some form of risk or punishment. Other games just let players steal things as if it's a perfectly normal thing to do.
Archaic words borrowed from middle to early modern English. Many Role-Playing Games of the 90's implemented this. Examples: Hither, tither, yonder and lo.
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