Confirming actions at the end of a turn, which can be deselected if too expensive or unwanted.
The screen shown when radiation gets too high. Until it does, it has no effect (but the nukes do).
Economy and budget interface.
Selecting a country and goals at the beginning of the game.
An example of the game's map data, only really available in combat.
An example of the game's advisor, giving an unusually helpful suggestion.
Human development, resources, and similar data and actions.
Espionage and intelligence gathering options.
Turn summary screen, after battles.
The beginning of a global thermonuclear war.
The end result of a nuclear war between the US and Europe.
Preparing orders for combat in an incredibly one-sided battle.
Targeting a nuclear missile
The menu screen (it's not animated).
Technology screen, with a summary on the left and focus areas on the right.
Thematic maps show the best and worst countries for all kinds of factors.
The player is offered a treaty.
Multiple hostile invasion forces converge on US military bases in Europe.
Moving troops to attack Russia.
A typical end-turn summary, showing completely irrelevant and unimportant events.