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Gloom was originally released in 1999 by Team Reaction. The original Quake 2 engine was used and heavily modified with new textures and player models to make the game appear as if Gloom was a stand alone game. In the game players joined one of two sides; aliens or humans. Each team had individual defensive and offensive structures they could build with teleporters being the most important. The teleporters allowed players to spawn in to the game, and once a team's teleporters were destroyed and their remaining teammates were killed the game was over.
Gloom awarded points to players who killed members of the opposing team. These points could be used to upgrade to more advanced classes which had better capabilities and generally did and withstood more damage.
Gloom was developed by Team Reaction (TrXN) which had other notable Quake 2 mod releases such as Jailbreak and QPong.
Team Reaction was originally lead by Dave "White Noise" Wallin, who was the primary programmer for Jailbreak, Qpong and Gloom. After his eventual departure from the group, Aaron "Lifer!" Gilmore (a mapper from Gloom) took over the reigns of the team and began work on a version of Gloom for Quake 3 which never materialized.
Alien
not able to take much damage but was capable of jumping to high heights and crawling along walls.
Human
grenades which were effective for eliminating aliens and unit structures.
rifles and the ability to squash smaller aliens by walking on them.
Gloom's official homepage can still be found at http://teamreaction.planetquake.gamespy.com/gloom/index.htm. As of this writing, Gloom still has 4 active servers and a community site at [http:/www.planetgloom.com http://www.planetgloom.com].