The end-game overlay calls out the relative progress of the last game.
A typical, procedurally generated level. The player has just spawned (with blue circle effect), an
Random level sizes are part of the dynamic level generation, and the bullets illustrate the world-wr
An unexpected affect is that exploding enemies can destroy the generated level geometry. An explosi
After collecting all of the flowers on a level, the player exits through a door/portal in the lower
The "Forget Me Not" icon.
The end-game overlay calls out the relative progress of the last game.
A typical, procedurally generated level. The player has just spawned (with blue circle effect), an
Random level sizes are part of the dynamic level generation, and the bullets illustrate the world-wr
An unexpected affect is that exploding enemies can destroy the generated level geometry. An explosi
After collecting all of the flowers on a level, the player exits through a door/portal in the lower