Bunny Madness Anarchy is a third-person shooter for PC. It’s currently in the Alpha phase and still under development,. The game features a competitive multiplayer, fast-paced gameplay, characters with unique combat styles, original art, level design and music. It’s set in a realistic 3D environment with fantasy elements, with themes relating to madness, violence and mischief.
Story
The game is set in a civilization of humanoid animals. The world has been pushed into anarchy by wars and overpopulation of rabbits. By means of warfare, an organization known as The Sovereign Burrow (TSB) has risen to power, destroying anything that threatens their authority. Using fabricated psychotropic carrots, they have indoctrinated captured rabbits who refused to join them, manufacturing them into lethal soldiers. One Rabbit managed to escape indoctrination, but the only way for him to truly be free from the madness, is to go back and destroy TSB.
Characters
- <p dir="ltr">Malice: Main character. A mercenary Rabbit who going after his partner Lucky, was captured by TBS. Fueled by the madness, Malice escaped. He can’t really remember anything, except for his lust for revenge.</p>
- <p dir="ltr">Ramree: A charismatic con-artist, who made the perfect spy for the Saltwater Island Platoon. This Croc survived countless battles, often coming back as the only survivor.</p>
- <p dir="ltr">Magnus: Outstanding soldier of the Ivory Blood Platoon. With the madness spreading to his Rhino territory, he joined the fight to protect his daughter.</p>
- <p dir="ltr">Ferals: Enemy NPCs. Indoctrinated soldiers of TSB. Victims are foot soldiers who only deal melee attacks, while Cannisters are range soldiers who use projectile weapons.</p>
- <p dir="ltr">Alan: TBA</p>
- <p dir="ltr">Ranger: TBA</p>
- <p dir="ltr">Amelia: TBA</p>
Species based combat mechanic
Each animal species will have unique stats based on damage output/input, health and movement speed. Additionally, each species will have a unique combination of weapons and equipment, leaving specific loadouts for each species.
- <p dir="ltr">Rabbit:</p>* <p dir="ltr">Weapon: Dual pistols;</p>
- <p dir="ltr">Equipment: Sonar pulse;</p>
- <p dir="ltr">Stats: High speed movement, medium damage output, medium to close range, low health.</p>
- <p dir="ltr">Croc:</p>* <p dir="ltr">Weapon: Shotgun;</p>
- <p dir="ltr">Equipment: Stun grenade;</p>
- <p dir="ltr">Stats: Medium speed movement, very high damage output, close range, medium health.</p>
- <p dir="ltr">Rhino: TBA</p>
- <p dir="ltr">Lion: TBA</p>
- <p dir="ltr">Corgi: TBA</p>
- <p dir="ltr">Hare: TBA</p>
Game modes
Each game mode includes local and online co-op options.
- <p dir="ltr">Horde: Play against waves of enemies; the Ferals (NPCs). Enemy difficulty increases with every wave. Solo or</p>
Co-op battles with up to four players.
- <p dir="ltr">Team Deathmatch: Two teams of up to four players (8 players total) will battle against each other. Kill the opposing team until the score limit is reached or the 10-minute timer runs out. With the species based combat, team composition is crucial in this mode.</p>
- <p dir="ltr">Additional game modes: TBA.</p>
Gameplay
- <p dir="ltr">Weapons: Dual pistols, shotgun</p>* <p dir="ltr">TBA: assault rifle, light machine gun, sniper rifle, submachine gun</p>
- <p dir="ltr">Equipment: Sonar pulse, stun grenade</p>* <p dir="ltr">TBA: Grenade, flash grenade, sticky grenade, fire land mine</p>
- <p dir="ltr">Melee: Animation varies per animal species</p>
Stages
All stages will be available in both game modes (horde and team deathmatch)
- <p dir="ltr">Training Station: Training room provided to the soldiers to practice their skills.</p>
- <p dir="ltr">Alternate Reality: A simulation training room placed in an alternate reality called Sphynxburg.</p>
- <p dir="ltr">Sequoia Forest Dam: Woodland territory near the renegade’s headquarters.</p>
- <p dir="ltr">The TSB Factory: A Sovereign Burrow owned processing plant, where the psychotropic serum is created and distributed.</p>
- <p dir="ltr">Additional stages TBA.</p>
Music
Music and sound effects are also created in-house. The music composer fuses live instruments and digital effects. Each stage has its own soundtrack, based on the stage’s plot.