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The inferred primary antagonists of Half-Life 2 and its Episodic expansions.
Any game that represents a society noticeably worse or less desirable compared to those in the present. This can relate to kinds of political and economic organisation, excessive human suffering, social problems caused by technology, or as a result of an apocalyptic event.
Content released frequently, every release contains a small portion of a whole story.
Missions during which players are tasked with protecting a non-playable character or object from harm until a certain goal is met.
Gnomes are a race of mythological creatures, which are usually much smaller versions of humans.
Spider-like parasitic animals from an unknown universe with amazing powers of genetic transformation. Introduced in the original Half-Life, headcrabs come in several varieties, all of which are incredibly dangerous to unsuspecting or unprepared humans.
The Hunter (or mini-striders) is a synthetic anti-personnel combat unit made by the Combine from Half Life 2 Episode Two.
A circumstance in video games where the player will defeat large numbers of enemies without any assistance from AI or other players. This may occur for part of a game or the entirety of it.
Seen within the Half-Life franchise, Portal Storms are energetic shockwaves emanating from unstable dimensional tears. Portal Storm occurrence is resurgent after the destruction of City 17 and its Citadel.
A lead character who never says a word, despite being spoken to.
Sticky grenades are a type of explosive that is thrown and sticks a surface such as the body of an enemy, thus making the explosive damage inescapable.
A massive Combine synth designed for heavy assault, in Half-Life 2 and Episodes One and Two.
Also known as the Universal Union, the Combine is a trans-dimensional empire comprised of enslaved species spanning an unknown number of universes, and Earth is their latest annexation.
When a certain amount of time is given to the player to reach a goal or finish an objective.
In order to circumvent various obstacles, some protagonists must travel through ventilation systems.
Vortigaunts are an extra-dimensional sentient alien species seen in every Half-Life game to date.
Zombies, more accurately called the walking dead, are reanimated corpses who feed on the living, and have become a ubiquitous video game enemy. They often move slowly, but can be deadly in large numbers, which is unfortunately how they tend to travel. Shotgun time!
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