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The act of building something. Using resources to build units, buidlings, structures of any kind.
A staple in both the real-time and turn-based strategy genres, Fog of War simulates the unknowns of the battlefield by covering areas of the map, to be progressively revealed by the player.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
The minimap is a small, simplified version of a larger map. This plays a vital role in many games, especially Real Time Strategy, where it is important to have an overview of the entire map.
A non-interactive sequence within a game most often used for plot advancement.
Xfire is a downloadable instant messenger client and Digital Download Store for Windows. It is targeted at gamers and has many features related to gaming.
A "Tech Tree" is a concept used mainly in strategy and role playing games. Unlocking a node in the tree generally unlocks some effect (example: a new ability in a role playing game or new unit in a strategy game). Unlocking a parent node allows access to its child nodes.
A subscription service from EA for the PC. Similar to EA Access, users pay a monthly fee to gain access to a range of titles published with additional incentives.
Hotkeys allow advanced players to map game functions to a single button on a keyboard for quick and easy access.
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