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Game » consists of 7 releases. Released Jul 03, 2002
The act of turning one thing into another, be it lead into gold or earth into air.
Launched by Blizzard in 1997, this service provides a solid online foundation to Blizzard's franchises such as the Diablo, StarCraft and WarCraft series. As a constantly evolving service, a new version, Battle.net 2.0, was released in 2010 with the release of Starcraft 2.
A common character class / archetype in role-playing games and fantasy. They are often less chivalric than your average Knight-errant, generally being depicted as either archetypal villains (such as a Dark Lord), or troubled and ruthless anti-heroes.
In the lore of the Warcraft games the Blood Elves are of one the races of the Horde. They are composed of former high elves who renamed themselves in honor of their people, who were killed during the siege of Quel'Thalas by the Scourge, during the Third War.
Often used as a catch-all term for any game's main story-driven mode of play, campaign mode usually refers to a linear sequence of levels with a continuous story and a definite conclusion, playable single-player and sometimes co-operatively.
Limited editions of games that include extra "perks" like Making of DVDs and a nice and shiny tin with extra box art
Environments cycle between day and night, often with effects on other aspects of the game.
Spectrasonics Distorted Reality is a sample library commonly used in compositions.
A humanoid construct given life through magic. The materials used to create a golem vary greatly.
For MMO's that survive for a number of years, the developers often revamp the look of the game to keep it fresh and current. This could mean redesigning the character models or even entire zones/regions of the game.
Equines that go 'neigh' and tend to eat hay. Some are the stars of motion pictures. The truest of companions to many adventurers.
AKA dreadlords are strategic and cunning demons who were recruited to the Burning Legion. They are responsible for diplomatic relations and are also well versed as tacticians for the battlefield.
Never Ending Games is a self-explanatory concept in which a game is unbeatable and never ends, due either to the game having no true ending or because the game is not saved (or truly continued) after the last section of the game.
AKA the kaldorei "Children of the Stars" in Darnassian are an ancient race. Creators of a unique and magically advanced civilization.
Levels whose visual design represents objects or symbols (including text).
Player versus Environment, commonly abbreviated as PvE, is a gaming term that originated in MMOs to refer to gameplay in which players fight against computer controlled creatures or characters.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
A larger or smaller version of an enemy encountered elsewhere in a game. Larger variants are often used as bosses.
Two or more factions, either with the same or completely different goals, that constantly try to one-up each other. The player is sometimes forced to pick a side to root or work for during the struggle. Other times the rivalry is only mentioned in the plot.
Game mechanics traditionally found in role-playing games that are incorporated into a non-RPG title.
A sequel (also called a follow-up) is a game that carries forward the gameplay concepts, and often the story, of a previous game to which it is officially linked.
The option to display dialog and other information with text on screen.
An aesthetic sub-genre of fantasy, focusing on brutal barbarians and arcane wizardly magic.
Tauren are huge nomadic creatures who live on the grassy, open plains of Mulgore in central Kalimdor.
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