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The inferred primary antagonists of Half-Life 2 and its Episodic expansions.
Betrayal is when a person breaks the trust and faith that others have placed in them.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Sometimes, rather than building a character model from scratch, a developer will sometimes use a real person as a template and use his or her physical attributes to create a similar character model to be used in their video game. In some cases that real reason will appear as themselves in games.
A game mechanic in which you can interact with another country/civilization. Usually games allow you to declare war, offer peace, trade, etc. using diplomacy.
Any game that represents a society noticeably worse or less desirable compared to those in the present. This can relate to kinds of political and economic organisation, excessive human suffering, social problems caused by technology, or as a result of an apocalyptic event.
A concept that has been popularized since the days of the European colonial empires. The main bad guy is seemingly old, white, although not always human.
An evil organization is a group of super-villans who are hell bent on world domination or something of a similar nature. Usually defeated by a single Spy/Superhero/Average Joe/small child.
When will those crazy scientists learn? Be it killer robots, invasions from outer space, sentient computers or mutations; they always seem to have the habit of leaving a big mess behind for you to clean up.
The last boss you face in a game, usually representing the final climax of the game.
Not all elder people are kind.
A cutscene (usually using the in-game engine) which allows the user to contribute to or modify the action- such as changing camera angle, zooming in and out, or being able to move the player character around actors playing a scripted sequence.
Games that feature an antagonist--someone who opposes the game's protagonist--that is a man.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
A way of attempting to control a population via media.
An energetic and extremely destructive event which tears at the dimensional fabric of universes.
A brief global conflict between various human alliances & the Combine which lasted just seven hours. The war itself serves as a perpetual catalyst for the events in Half-Life 2.
Valve Corporation's proprietary game engine that debuted in summer 2004 with Counter-Strike: Source and later that same year with Half-Life 2. It may be worth noting that the first Source game released a full 2 weeks ahead of Counter-Strike, and that was Vampire: The Masquerade - Bloodlines
A xenophobic, evil and totalitarian alien race who usually invade lots and lots of space Frances or space Russias. They normally have a Fuhrer type leader who wants to conquer the universe like Hitler.
Also known as the Universal Union, the Combine is a trans-dimensional empire comprised of enslaved species spanning an unknown number of universes, and Earth is their latest annexation.
A government that restricts the flow of information, or willingly subjugates it's people.
A malevolent character whose goals are evil in nature. While villains are commonly featured as antagonists, not all antagonists are necessarily villains.
Voice Acting is the art of providing voices for characters in games, television shows, films, radio programs, and other forms of media.
Vortigaunts are an extra-dimensional sentient alien species seen in every Half-Life game to date.
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