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Game » consists of 6 releases. Released August 2001
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
In some action oriented videogames, the player is able to launch enemies into the air, and can sometimes proceed with follow-up attacks.
Martial arts are a popular set of skills that many video game characters possess. Martial arts are the cornerstone of any fighting game, and have influenced many platforming and adventure games.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
A fighting game concept in which a player using a particular character can fight against either the CPU or another player using the same character.
A post processing effect that blurs and streaks the entire frame. Loosely based on the behavior of real-world optics.
Some action-oriented games make use of motion capture technology to make character's movements realistic.
Muay Thai is a form of martial arts that is the national sport in Thailand. Modern kickboxing is a derivative of Muay Thai designed specifically as a counter to it.
Legendary, stealthy assassins from Japan's feudal era, who are well-trained in the art of the sword, and who may or may not have access to magical powers.
Normal mapping is an integral part in making believable visuals. Using advanced surface information in conjunction with light information, an artist is able to define an incredible amount of detail on any low polygon model.
A Japanese term adopted by fight game enthusiasts, referring to the situation where one player is down (laying on the ground), or getting up from a laying position, and the standing player attempts to keep their advantage. Although the concept is generally associated with 3D fight games, it can also be seen in 2D ones (i.e. throwing a fireball which the opponent will get-up into).
Various effects using "particles" (billboard/sprite planes or full models).
Early and smaller PS2 games were produced on CD-ROM rather than DVD-ROM. They are easily recognized by the iconic, deep blue color of the underside of the disc.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Realism is where a game attempts to accurately mimic real life through gameplay mechanics and visuals. For example, realistic shooters, such as Operation Flashpoint, Full Spectrum Warrior, or Brothers in Arms, typically focus upon squad tactics, i.e. suppressive fire and flanking.
A boss that players fight multiple times throughout the game. They usually follow the player as they progress.
Ability to see a character's body in mirrors, water, or other surfaces.
A ring out occurs when a character leaves a stage (mostly due to falling off stage because of being forced by opponent or bad timing) and automatically loses round/match. This is a common concept in fighting games.
Short for the "New Arcade Operation Machine Idea", the NAOMI is a series of arcade system boards by Sega based on their Dreamcast architecture. It was used on a wide variety of arcade releases in the late '90s and early 2000's.
NAOMI 2 is the arcade hardware that replaced the expensive-but-powerful Sega Hikaru platform. It was primarily utilized between 2001 and 2004, but the final NAOMI 2 release was issued in 2007.
A sequel (also called a follow-up) is a game that carries forward the gameplay concepts, and often the story, of a previous game to which it is officially linked.
Common concept in 3D fighting games that allows you to side step around your opponent avoiding his attacks.
SNK fighting games are notorious for boss fights of ludicrous difficulty. Common symptoms of SNK Boss Syndrome include absurdly high attack priority, overpowered special attacks, and AIs that read button inputs. Though it's most common in SNK games, the syndrome has also appeared in games by other companies.
Crunchy frozen water fallen from the sky. Many games feature a snow world, a snow level, or otherwise-connected regions of wintery landscapes.
Spamming, in video games, refers to the rapid, repeated use of the same item or action. For instance, "grenade spamming" in COD4 is the act of a player throwing a large amount of grenades in succession into an area so that they may get a lucky kill or simply distract the enemy.
Some games force you to try and survive as long as possible without losing, or tasks you with surviving a certain number of "waves" of enemies before granting you victory.
Terrain Deformation is the idea of allowing the geometry of the world to be changed in dynamic, non-scripted ways. For instance, in the game Sacrifice you can cast many spells (like Volcano) which alter the terrain's elevation permanently.
Characters who are influenced and clearly modeled after the late Jeet Kune Do Master, Bruce Lee.
A game mode that allows you to train for combos, moves, etc.
Extra objects, characters, or content in a game that can only be accessed after completing a certain task such as completing the game, or by using cheat codes.
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